What doesn't work with C3's Save and Load?

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  • Updated the list.

    Could anyone who reported specific Save/Load issues please add the C3 version used?

    Also:

    andreyin : tweens during cutscenes, tween-based NPC movement errors, and hierarchy issues in battle UI.

    Nindool : dynamically created/destroyed objects with instance variables, and global variables changed from timeline-called functions, if you can still reply or if anyone else reproduced these.

    R0J0hound : regarding worker-based tasks like pathfinding: is this a known Save/Load limitation, or just a possible risk because it is async?

  • Ashley I'm sorry but I cannot strip down the current project to find the problem because between the Save and the Load I barely did anything.

    I load the save game, the music still plays but everything else is frozen.

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    I understand you need a clean project repo steps, and you must understand we need errors in the console log to know where to even start from.

    Thank you

  • Update: it happened again while testing some more. I just changed some Wait durations, started the preview and tried to load the save game.

    One was changed by +0.05 sec, another by -0.05 sec as I'm trying to adjust an animation timing with the SFX.

    The Waits were unrelated to the load because they happen on an event that was triggered manually after the load.

    This freeze seems to happen once every 30+ loads.

    This time it's better though since there are errors

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  • I feel like I vaguely remember getting this error when loading saves in quick succession. Is it possible you are somehow loading twice or something? E.g. pressing the load button twice on accident?

  • No, that's not it. I checked, I can spam load and it works. And when it doesn't, it doesn't work from the first attempt to load the game.

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