WackyToaster's Recent Forum Activity

  • There's a thread for this

    construct.net/en/forum/construct-3/general-discussion-7/windows-security-block-181649

    But it sounds like you may have found a potential culprit. Maybe post in the other thread instead since there's already discussion happening.

  • It can be fun from time to time but I personally don't watch too much of that type of content usually. I think Randy is fun to watch and he has that typical australian humor to it. youtube.com/@randyprime/videos

  • It's probably just a false positive as usual in these cases? But even virustotal doesn't show a single false positive for me. There's also the possibility that something actually injected the trojan into the file (some weird browser plugin, your system is compromised,...)

    This never popped up for me but it appears to be quite a common thing actually according to reddit.com/r/computerviruses/comments/x1af2y/any_chance_that_trojanscriptwacatachml_is_not

  • I kind of wanted to say that you can simply work around it like this

    I feel like it should work but it absolutely doesn't. I also tried a sprite and it also does not behave as expected. I also tried pick by overlapping point instead, which also doesn't work. It seems to be weirdly offset from what is visually seen on the screen at best. I'm not sure exactly what is going on there but it might warrant a bug report?

  • What resolution did you make your game? In the project properties you have the "Viewport size" setting that you can adjust to your needs. Or as an alternate solution, you can scale your sprites down to the size you want them to be in (but I'd recommend the first approach)

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    Tacker hitting the bullseye. The current steam release pipeline is far from ideal and it's straight up missing like 80% of the available features. Considering that releasing a game sort of by default means "release it on steam" it should be a seamless and fleshed out process but it's neither seamless nor fleshed out. Greengrinds patches up at least some of that but should it really take a 3rd party addon for that?

    Getting the micro:bit plugin is not exactly a tradeoff in my favor because I have never even heard of this thing before and I have no interest in it either. Don't get me wrong, it's cute and all and maybe it was like an afternoon project after a heavy bugfixing spree to get something easy out... but even then it's a questionable allocation of resources considering we've been told time and time again that these resources are in short supply.

    I'd totally be down if Construct would stop new features for maybe a couple of months and double down on robustness of existing features in the meantime.

  • I believe if you are using the latest Greenworks/Greengrinds addon and NWJS 82 or higher, you don't have to add any of those libraries.

    I don't? Now I'm just confused :V

  • It's in the platform info plugin.

    Platform Info: expressions 'FramesPerSecond' and 'TicksPerSecond'

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    Argh! I didn't cancel anything, I just didn't realize my subscription was expiring and I hadn't loaded the card yet -___-'

    That is a massive bummer :(

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    Your original price should be carried over if you renew before your current subscription ends.

    That is the case. I still pay the secret cheap price unless I ever cancel my sub which I don't plan to :)

    construct.net/en/blogs/construct-official-blog-1/upcoming-price-changes-new-1718

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  • I agree on the list approach. Keeping a list of x,y positions of tiles that are available to claim makes sense to me.

    To find the nearest tile without resorting to sprites, you can use the distance expression. You'll have to go through the whole list though to find the nearest but I think "pick nearest sprite" doesn't really do anything different to that. So you would go through the whole list, store the distances of each and then use the one with the smallest distance.

    But realistically, there is nothing really wrong with just using invisible helper sprites either... It's a functional solution with little to think about and probably already optimized to run as fast as possible. Many roads lead to rome.

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WackyToaster

Member since 18 Feb, 2014

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