purplemonkey's Recent Forum Activity

  • Yep, I can confirm this.

  • Wow, I see you've been doing great work. Keep it up, can't wait to see more!

  • Updated the original post with recent information, screenshots and initial download capx.

    Inception style link https://www.scirra.com/forum/viewtopic.php?f=180&t=197735

    Cheers!

    Really cool stuff! Will you be continuing this experiment? I'd love to see how you'd handle floors and ceilings! Hmm, I wonder how you would go about improving performance to make this engine a bit more viable for a fully fledged game.

  • Due to some demand, I'm still working on it, but with rather little time on my hands right now.

    So I'll clean stuff up a bit and upload a capx end of this week or beginning of next.

    Cheers, and thanks for your support!

    Looking forward to it!

  • Just a quick heads up,

    I improved the performance 200-400%, so it runs at 60 fps with 40% single core CPU workload.

    Right now, sprites and z-sorting are getting implemented. As the engine is set up, I'll be scrapping translucent walls.

    Also I need to find a way to efficiently implement floor and ceiling casting. As this is doneper-pixel (vs. per stripe as for the walls), it's much more expensive.

    I'm planning on releasing a first capx when the sprites are done though.

    Sounds amazing, I'm looking forward to seeing more of this. Keep up the great work!

  • Problem Description

    Previewing projects with a lot of assets can result in a project not loading (red loading bar error). For me the maximum amount of files seems to be at around the 6000 mark but I'm not sure if it's the same for everyone. Console says "Failed to load resource: net::ERR_INSUFFICIENT_RESOURCES".

    This issue has been brought up before but I have encountered the same issue in Chrome as well.

    Attach a Capx

    Loading_Bug_Toomanyassets.capx

    Description of Capx

    The project file has 6000+ assets.

    Steps to Reproduce Bug

    • Run Layout

    Observed Result

    The project does not load in preview, resulting in a red loading bar error.

    Expected Result

    Failing to load layout.

    Affected Browsers

    • NW.js: Yes
    • Chrome: Yes

    Operating System and Service Pack

    Windows 8.1 Pro

    Construct 2 Version ID

    247 (64-bit)

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  • Hey Is there any way to check if a model is fully loaded to execute an event?

    Animations just don't play when I play them at the start of the layout. I can make this work by delaying it by, say, 3 seconds, but it seems like a workaround.

    Anyway, I've been using Q3D for a few weeks. Good job ^^ I am kinda getting used to this.

    You can check if everything's loaded by doing compare two values and checking if Q3DMaster.LoadStatus = 1.

  • I believe you can fetch current time and date using the expression Browser.ExecJS("Date()")

  • Here's some information on what you can expect with UWP apps & games on Xbox One: https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/system-resource-allocation

  • I think you'll be able to solve this issue by downloading the "8bitdo Xpad App" located here http://download.8bitdo.com/xpad/windows/8Bitdo_XPad_Win_V2.3.1.zip. Good luck!

  • and this is my game i'm learning how to use c2 so its a really simple game like flappy bird with some extra mechanics.[/img]

    I like the look of what you have now I'm not even sure the "fake 3D" look would improve your game. Although you could try actual 3D using the Q3D plugin, I think it would work well especially for this type of game. I can't fully recommend Q3D plugin in good conscience without prefacing that the creator of this plugin has stopped developing/supporting the plugin (at least for now?). Still, I found it enjoyable and easy enough to use!

  • Been experimenting more with faking a 3D look. No third party plugins, just vanilla C2.

    Yeeees, Fake 3D! Are you planning on making a full project out of these experiments?

    I also played around with Fake 3D the other week, although using a different method.

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purplemonkey

Member since 1 Jan, 2014

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