> I worked with Q3D for about six months and released a game with it. There are a couple of gotchas when working with Blender to import models:
> 1. Make sure you are using the three.js R71 exporter. Later versions of three.js made some breaking changes.
> 2. Make sure you are calling at least one of your diffuse map textures "DiffuseMap" in the animation editor in Construct 2.
> Also, in case you haven't already, read all the way through the excellent Q3D manual: https://www.dropbox.com/s/vpn0mbh4m7lo9zj/Q3D%20Users%20Manual%20V2-4_2.docx?dl=0
> I will be here off an on, as I am currently working with Unity on a bigger project. I still love working with Construct and Q3D, so I will try to check here periodically if you have questions.
> PS - fuego96 is a genius. Be sure to bug him too.
> PPS - QuaziGNRLnose is also a genius.
Sorry for the very late reply, was caught up in the beginning of the new school year. Thanks for the help! Can I play your game somewhere?
I messed around with Q3D some more and settled with just cubes and sprites. On one hand because I am no good with making good low-poly models, on the other hand because this will have to run on cheap-ish student tablets.
Here is what I have so far:
- only the first room (first to the left) has content right now
- it is in Dutch
- the screens (which will have video and audio) don't work yet
- you can walk through walls because I can't really code
Nice work! Have you considered http://assetforge.io for making models? It might fit your style, and is pretty easy to use.
My Q3D game is available for AirConsole at the following URL:
DIRECT PLAY LINK:
I built it with several of my physics students, and we were all learning 3D game development at the time. It was great to work in C2 because we didn't have to worry about learning C# and Unity.