jaytee's Recent Forum Activity

  • The initial trigger of event is yet to finish (2 sec later) and once done it runs the rest of the action. That is why you are seeing instant sleeping animation which is from that initial trigger.

    To continuously trigger this event, you need to add 1 more condition such as "enemy1 animation is wake"

  • This is for a loading screen and I want to observe how long it takes. I've read that Every X second is based on real-world time and not ticks but I notice a "pause" on long function calls.

    Below is a simplified version of my code:

    Count = 0

    Start of layout

    -> Run = false

    -> Count = 1

    Count = 1 -> ajax request

    On AJAX complete -> Run = true

    Run = true, trigger once //modifying array of X=1000 size per call

    -> call function(1)

    -> call function(2)

    -> call function(3)

    -> call function(4)

    Every X Second -> add 1 to Count

    ---------

    After 3 seconds real time...

    Expected result: count = 4

    Actual result: count = 1 then only start adding after function calls finishes

    What am I misunderstanding here?

    Tagged:

  • Right now, I created a Text object for each stat row (name, pts, etc).

    I'm just wondering if there is another way for this.

    Thank you.

    Tagged:

  • After enabling DragDrop at Hold over object, I need to click again to Drag the object.

    Is there a way to remove the additional click? I have other conditions that runs at a single click.

    Thank you.

  • winstreak thank you so much for the video!

  • Is there any way to minimize the code on the image?

    I'm not really in a hurry to update that but I just want to gain further knowledge.

    Thanks!

  • Ashley 1mrpaul1 thanks for the replies.

    I'll keep this thread open for anyone else wondering the same

  • > Using win 11 from the first betas and can say that C3 works on the windows 11 much better than on windows 10

    > It is the same windows 10, but enhanced work of GPU and RAM that makes working on construct fast and smooth

    Are you running an Intel chipset/cpu on your computer? I've researched Windows 11 well, and there seems to be poorer performance with AMD processors. Up to 15% performance drop in gaming.

    Personally, I'm running on Intel. But, plan on waiting until Spring/Summer, before I upgrade. I'll let Microsoft work out most of the bugs, and release some of the first major updates.

    I'm using AMD and now I'm worried haha but thanks for the input.

  • Has anyone upgraded to windows 11 and has any issues with Construct 2/3?

    mods/dev, any potential ones?

    Tagged:

  • Thank you Kyatric for the reply.

    From my own tests, modifying Ash's example the way you did, it worked as intended, so perhaps some other events in your event sheets are interfering.

    Glad to hear it works as intended but I also tested on my current project creating a new LAYOUT & EVENT SHEET w/o including any of the event sheets (no other event sheet will affect any of the condition/action), but still it fails. Might be something wrong with my project file..

    At last, you could consider using the dedicated triggered actions "Mouse: On object clicked" and "Touch : On touched object" instead of using "Any click + On cursor over object" and "Any touch started + Is touching object"

    Will test this later after my long rest.. Thanks again!

  • I copied the code from the example of Ashley in this forum:

    construct.net/en/forum/construct-3/how-do-i-8/check-mobile-device-and-hide-150846

    On a BLANK/NEW Project it worked perfectly w/ a little tweak from my part.

    But on my CURRENT Project it doesn't. I just copied everything from the forum sample & my new project.

    So here is my intelligent speculation, since my CURRENT project multiple event sheets is already composed of Touch conditions/action, it has now IGNORED keyboard inputs. (I might be 90% wrong on this)

    I could easily recode this to work BUT I really want to understand why it is not working even if they BOTH have the EXACT codes.

    I'm at my wits end on this so if someone can explain/answer this it'll be very much appreciated.

    P.S. Touch "Use mouse input" is ON on all the Projects (sample, NEW, CURRENT). The Sample project has it OFF but then I updated it and still worked fine.

    Tagged:

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  • Thank you dop! I had to fully understand the new code before I reply. It fully works now.

    Additional question, does this mean that "is touching object" is ignored when 2 objects is touched?

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jaytee

Member since 2 Jun, 2019

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