Whenever a monster is destroyed add 1 to a counter variable
Only just saw this post but yep I used an invisible sprite with ScrollTo behaviour that teleports to Mouse.X,Mouse.Y Every Tick..
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TELLES0808
Hello,
Thanks for the response. The info I am after though is to do with Scirra's own store.
If it's a bird flying across all axes across the screen then 8-direction. If it's a bird that goes left/right and jumps then use platform behaviour. Do not use bullet behaviour.
yep please provide .capx so we can locate the problem. also, which bit of the functionality you listed is not working?
Why are you activating loads of old threads? The solution for this was never in .capx form.
You wouldn't need to use For Each for that. It would be something like On Stopped > (Family)Trigger Animation
The fix you want is in this thread
Give me an example of an event you want to trigger.
Looks like it's working as intended to me. What are you expecting to happen? When I go between layers the objects get smaller and appear to be further away.
The other animation that plays (which I assume is an idle animation?), set it up so that the animation is only triggered if Dodge is not playing.
Pinning the second one to the head and then each one relative to the next one in line etc could work.
Member since 5 Aug, 2013