Okay, so I'll start with a link to the game so you can see what I'm trying to do ( Click image to play ) :
So I have a tethered chain of physics objects tethered to an immovable object, and presently they are set not to collide with each other and have 360 degree freedom of movement.
What I'd like to do is set them as limited revolute joints, but have them spawning relatively to the initial object.
Like so - what I've got now kinda works, but as you can see in the second shot [ or playtesting the game ] things go kinda borked.
<img src="http://i.imgur.com/NoAMhqs.jpg" border="0">
Any suggestions welcome. <img src="smileys/smiley1.gif" border="0" align="middle">