Set up logic so that when 5,6 or 7 is touching the floor, flip back to initial state. To set the initial state I guess just use the set angle actions.
FootSoldier I backed it, good luck!
ah I see. if it's for prototyping etc then good luck!
I would just experiment with sprite anims and collision instead of creating a character with realistic working limb physics etc
You could make an animation. You'll need screenshots of each step of the anim, which could be difficult in itself but definitely doable if you have screens of different stages of the wave anim.
Can we see a .capx or at least a screenshot of what's happening?
What didn't work ?
Make your own version using lots of layouts, variables and text boxes xD
I didn't have a problem, maybe it's your computer?
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no problem, good luck!
If you're going more complicated then -
Assign 8-direction behaviour to the object
Every tick > Simulate Control (Up)
Then you can easily use Set Speed to alter the speed after so many seconds and then set it back again after an upgrade
Yep, where you set the angle, increase the distance(1 is default), that's the number of pixels it will travel per tick. If you want to slow down over time I would recommend looking at using the 8 direction behaviour where you can better set the speed.
Member since 5 Aug, 2013