lionz's Recent Forum Activity

  • no problem, good luck!

  • If you're going more complicated then -

    Assign 8-direction behaviour to the object

    Every tick > Simulate Control (Up)

    Then you can easily use Set Speed to alter the speed after so many seconds and then set it back again after an upgrade

  • Yep, where you set the angle, increase the distance(1 is default), that's the number of pixels it will travel per tick. If you want to slow down over time I would recommend looking at using the 8 direction behaviour where you can better set the speed.

  • Are you just trying to spawn clouds at the start of the level? If so, then you can just use OnStartOfLayout action and there's no need for variables.

    For system demand it's fine because all events are run every tick anyway. You can use EveryTick or Every X seconds, I think either is fine although EveryTick could be better suited for some reason.

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  • You can use global variables to set true/false when something has been spawned. Just make sure the condition for spawning is limited. If you need something specific I need to know what event you currently have for spawning an object i.e. what has to be true for the object to be created?

  • Use of the physics behaviour shouldn't be lowering FPS too much, there must be some other problem.

  • On the right side, right click the current layout and select Duplicate. This will clone the grid properties for the new layout.

  • So by 'forward' you mean moving up the Y axis i assume ? To move up constantly use the Move At Angle event, where the Angle is 270.

  • I think Burvey meant you may be spawning them constantly on the same location so they would appear blurry as its loads of clouds overlapping? Maybe the time event works as expected and only spawns the one cloud but the variable comparison is always true so it keeps spawning them. Cannot tell without looking at the events really : D

  • Easy to solve if you post a screenshot of the events you made!

  • From the FAQ - LINK

  • Post a link or demo of what you already have set up then it's easier to tell you exactly how to disable the correct movements.

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lionz

Member since 5 Aug, 2013

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