lionz's Recent Forum Activity

  • The point is that when you press New Game it should go to an initial state of your game, nothing to do with loading or saving to slots.

    The info you need to provide is how does your game save, when should it save? If my suggestion of the save menu doesn't apply then how are you doing it?

  • Haha no problem :)

  • Your last event says len(text1.text) instead of len(text2.text)

  • Play tutorial only when a global variable = 0, then set global variable to 1 when the tutorial is finished. Also I lol'd at 'help me immediately' good job :)

  • I didn't mean move it up there. I meant add an extra action to on space pressed 'Text2 set text to ""' i.e. blank. This clears out the previous text.

  • Post a screenshot of the events rather than type it out so I can see what you did.

  • If it was a mobile game you would have for example a limited number of save slots i.e. visually represented as slot A, B, C then allow the player to save to slot A. Then when you start a new game and save you would give them the option to save in slot A and overwrite the previous save game or save in slot B or C.

  • You can create another slot if you want or overwrite that same save slot. Save storage can be deleted but not with game events, you would choose to do it as a user from the browser.

  • Whenever you press X set text2 to "", otherwise it uses the length of the previous text that was there.

  • I've never heard of a button in a game that would 'reset the game', what are you trying to do? If you're talking about starting a new game then I don't see what that has to do with save slots.

  • When you press one of the keys, start a short timer. If the other key is pressed before timer hits 0, then perform the attack. If the key is pressed outside of the timer (too slow) then you would just see the normal attack for that key.

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  • What logic have you used for the drawing?

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lionz

Member since 5 Aug, 2013

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