For a few days I am trying to create sprites when another sprite is on-screen and destroy them when they are not on-screen, but with no luck.
I want to reproduce dust/steam effect and this is the method that works best as visuals in C2.
I reproduced a .capx with an example here:
I have a sprite called "DustCreator" that spawns a few sprites for each image point it has and then apply some of its instance var values to the sprite effect that has created. But I want it to create those sprites when "DustCreator" is on-screen, when is not I want to destroy the sprites he created. This way I wont have a lot of sprites in the layout.
I hope I explained right.