lionz's Recent Forum Activity

  • I guess calling it a 'persist layout' is a little misleading. The objects are persisting, you add the behaviour on the objects themselves and this means they retain their state when you go between layouts rather than they are destroyed and recreated again when going between layouts, which is what normally happens without that behaviour.

  • On event 3 you have the wrong object it should be Follower B pin to leader. That's the only problem I can see.

  • If you want a simple true or false you can use 'array contains value' where the value is text.text. It depends what kind of data you are trying to pull from the array. Do you just want to know if it exists, or do you need to know its position?

    By the way instead of that global variable logic you can use 'loopindex' as the position in a loop, instead of l.

  • these are the recent changes : construct.net/en/forum/construct-3/how-do-i-8/breaking-change-mobile-advert-145087

    configuration was taken out at runtime you now set up at the start but looks like you've done this.

    there were a few posts recently about ads not working in production and live apps, but in test mode and on debug apk it was fine. not sure what the resolution was. I'm about to release my game to the store, i'll let you know if I see anything weird.

  • You can have an instance variable on the tree that adds 1 when you spawn a monster and when tree.variable=5, you stop the tree from spawning by using 'if variable less than 5' as a condition.

  • You do not have permission to view this post

  • The events are missing major parts of what I suggested. Where are the conditions? You can be moving left/right and 'colliding' with the bar. Also use set Y not set XY.

  • Did you use 'is overlapping' the bar? because you can still be overlapping it when you press S so it's stuck in a loop.

  • Yes object.count

  • Have a grab state, since it is player can be a global variable I suppose, a bool isGrab

    Player on collision with bar and isGrab=false, set isGrab to true

    On down key pressed and isGrab=true, set isGrab to false

    if isGrab is true, set player Y to ?, where ? is some value that makes it look like you are hanging from the bar

    Don't use pin, you can't move with pin...

  • You could set the player Y to specific value and add a grab animation. Then as you press left/right to move you keep the Y the same so it's like he is hanging. You give the player a 'grab' state, so when they press down while in grab state they will drop from the bar and return to normal platform behaviour (no fixed Y).

  • Set the bullet angle of motion. 0 for right, 180 for left.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies