lionz's Recent Forum Activity

  • 'On start of layout' checks the connection status once on start of layout. Are you returning to the start of layout after severing the connection? If not, then the variable won't change. You can also use 'went offline' to check this but you need to be checking it constantly not 'on start of layout'. You're talking about a connection drop during gameplay right?

  • Do you mean your variable won't change instantly? Because it won't if you've set it to check that 'on start of layout'.

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  • if you are this new I would take a look at the manual and start to create examples yourself. health can be a global variable and you set the width of a sprite to suit.

  • To create an instance you can hold down ctrl, click on the object and then kind of drag away with the mouse and it creates one. Or you can do copy and paste, that works too. ctrl+c, ctrl+v then click.

  • correct

  • I guess calling it a 'persist layout' is a little misleading. The objects are persisting, you add the behaviour on the objects themselves and this means they retain their state when you go between layouts rather than they are destroyed and recreated again when going between layouts, which is what normally happens without that behaviour.

  • On event 3 you have the wrong object it should be Follower B pin to leader. That's the only problem I can see.

  • If you want a simple true or false you can use 'array contains value' where the value is text.text. It depends what kind of data you are trying to pull from the array. Do you just want to know if it exists, or do you need to know its position?

    By the way instead of that global variable logic you can use 'loopindex' as the position in a loop, instead of l.

  • these are the recent changes : construct.net/en/forum/construct-3/how-do-i-8/breaking-change-mobile-advert-145087

    configuration was taken out at runtime you now set up at the start but looks like you've done this.

    there were a few posts recently about ads not working in production and live apps, but in test mode and on debug apk it was fine. not sure what the resolution was. I'm about to release my game to the store, i'll let you know if I see anything weird.

  • You can have an instance variable on the tree that adds 1 when you spawn a monster and when tree.variable=5, you stop the tree from spawning by using 'if variable less than 5' as a condition.

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lionz

Member since 5 Aug, 2013

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