Yes with a global variable.
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With the trigger once event also add a for each enemy.
If you use persist behaviour, the coins will stay destroyed when going between layouts. If you use system save/load you can save the state of the game.
Would it be easier to use T1Z.count which is the number of enemies in the level? That way it's always correct and there is no possibility for bugs.
To fix the current logic, adding a 'for each enemy' to the health condition should work.
15 animations of 70 frames of 1920x1080. Yeah that's not ideal for 2D game development
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99% CPU? How large is each frame?
Looks promising, good luck with the kickstarter. I will pledge something.
Do you have other logic that takes you to other layouts on player death? Difficult to do anything without seeing the events.
Check if your score is greater than high score and go to layout.
Add a wait before jumping
Ah ok I didn't see that! Yeah I didn't mind the intuitive control system, just changed to see what the buttons were like.
Member since 5 Aug, 2013