lionz's Recent Forum Activity

  • You can move the bullet behaviour to the Family object level. You will need to if you want to run actions for the Family.

  • Ok to rephrase, remove the Wait and destroy, create another event 'on animation explosion finished' > destroy

  • Change your event to 'on explosion animation finished' > destroy

  • As mentioned above the container won't work, the easy solution you're looking for is to make it one object. The behaviours can go on the Family object.

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  • There is a fairly new feature called Hierarchy but I don't see it in use in your project. I've not used it myself and not sure if it's required here. As far as I can tell it's more for animations in a scene. I would create one Family for 'Enemy' and add all behaviours, anything else is overcomplicating it.

  • Wait I just noticed you are picking Enemies then trying to play an animation on a different object EnemyAnimations, that isn't going to work as they don't relate to each other, and putting them in a container isn't going to work as you are using families. You should use one Family object for Enemies.

  • Get rid of the trigger once, also the Else. Use an event 'move to is not moving' for the Idle animation. Can't see the original file but if you had a problem with picking, adding a trigger once was not the fix.

  • On item get - get item, isn't that a weird loop? I dunno if that has a strange outcome

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  • Do you need tween? What is this specific way you need to move the enemy?

  • 'On object clicked' is enough to select the specific instance. Any actions such as creating the star then apply to that instance. To stick it you can use the 'Pin' behaviour.

  • Not sure why you would need to alter the values, it should be player.x+2*cellsize. It's not really compatible but if you are using tween to move then it shouldn't be a problem? If you really must use tween you could drop tile movement altogether and use co-ordinates only, one or the other seems fine. Tile movement gives nice control though as you are always moving to a grid position.

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lionz

Member since 5 Aug, 2013

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