lionz's Recent Forum Activity

  • You need to block out the idle animation as a start, so you add conditions to that event such as 'disappearing' animation is NOT playing. That is the main one that overrides the animations from playing because it is easy to not press anything, however moving while the animation is playing would also cut it out so you can add the same conditions to the movement animation events.

  • I imagine it would only spawn one in this case. Better to share the events or the project file so someone can have a look.

  • Lets see the events. Did you use 'button is down'? Better to use on click as it is trigger event and runs once.

  • How far did you get with ads? You can make a variable of 180 and subtract 1 every second, or user a timer. Then show ad when it hits 0 and set to 180 again. Sounds like a terrible idea though.

  • Then take persist off the enemies and calculate it another way. Can't see the game, don't know how they spawn or act, but you should be able to detect them.

  • If you want it so all enemies in the game reset upon a save then don't use persist on the gates and instead use variables to track if it should be open.

  • Cannot tell from the info but if you want it to fade in you can set it to Enabled=yes and give it the settings it needs then on creation it automatically fades in. If you have any other events that use opacity they may interfere with fade. Fade is really just adjusting opacity so you could always use this instead.

  • Try system layout scale, it makes everything smaller giving the effect of zoom out.

  • Or is it that they are all playing the sound at the same time so you can't tell? Try the timer thing I mentioned and give them different timer durations so you can hear them separately.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • In its simplest form you could just say 'every X seconds' play audio at object 'zombie' this would play it at all the zombies at the same time.

  • Yes on timer complete you play at object, it will pick the correct instance.

  • You could give them timers and on timer completed play the sound, and you could adjust the times so they are not doing it at the exact same time.

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies