lionz's Recent Forum Activity

  • This looks like the same issue as Part 1, I don't know why this is separate.

  • I can't find the logic for where it changes the PatrolStatus to Patrol? It's Normal by default and I can't see why it would change from that. It changes to Chase fine if you go up close though.

    Also I don't understand the reason for the mega complex node system + pathfinding. Can't you just simulate patrolling by having the enemy move from one location to another and if it gets interrupted then change to another status. Or are the nodes important for some other reason?

  • Code will apply to all of that object type. All behaviours, variables, sprites etc will carry over as well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hold down CTRL and then click on the enemy and drag. It will create a copy.

  • Construct 2

  • Still don't know what you're asking but mess around with opacity settings if you're looking for some kind of transparency on layers

  • Sounds like you just need an idle animation? Also just set some up some variables for movement states like 'IsIdle' 'IsWalking' 'IsCharging'.

  • If you link to the .capx file then someone will be able to help with this.

  • What exactly do you mean by 'wrap' ?

  • Yep, I stop spamming by using global variables. In this case, I use a global variable 'Active', which is set to False by default.

    When Key is pressed, If 'Active' is False > Set 'Active' to True, Do Action, Wait 2 seconds, Set 'Active' to False. This will only allow key presses when 'Active' is set to false.

  • If Goblin dies set Goblin_Died to true > Run rand

    Function rand

    If rand = 1-10 > Function Loot_Common

    If rand = 11-15 > Function Loot_Rare

    If rand = 16-17 > Function Loot_VeryRare

    If rand = 18 > Function Loot_ UltraRare

    Function Loot_Common

    If Goblin_Died OR

    If Orc_Died > Spawn Gold

    If ???

    Function Loot_Rare

    If Goblin_Died > Spawn Gold

    If Orc_Died > Spawn Sword

    If ???

    Function Loot_VeryRare

    If Goblin_Died > Spawn Dagger

    If Orc_Died > Spawn Armor

    If ???

    lots of ways..

  • ReanimtedNerd

    ah PushOutSolid, I didn't even know that existed. Not looked into pathfinding much. Nice fix! :)

lionz's avatar

lionz

Member since 5 Aug, 2013

Twitter
lionz has 79 followers

Trophy Case

  • 13-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

26/44
How to earn trophies