brushfe's Recent Forum Activity

  • Haha right, there's a whole word for that! Excellent game again, it really shows a great breadth of possibility for the platform genre - should be in the curriculum for video game design education!

  • Oh interesting - that's different than what I saw. It was put in full screen when the game loaded, so there was a large amount of space below the game, then the controls, then a banner with your game name / author name. (poki never showed the game with the controls over the screen). Hope that helps!

  • This was so much fun! It's packed with dozens of ideas and no two levels are the same... A wonderful mix of puzzles, exploration, and dexterity. And the difficulty curve was just perfect. Every level was really satisfying to solve, perhaps the only outlier being the pinball one, which was tough to figure out the physics. There were some exciting close calls, and the shape changing was particularly fun. Amazing work!

    For your data, I played all levels via Firefox on a Samsung A23 wthethe Audio disabled. The only two suggestions that came to mind were a) having Oozy turn visible again when reaching the end of a level (to play the success animation) so it's clear the goal was reached, and b) the Controls were a little too low, and I had to hold the phone quite awkwardly to align my thumbs with them - if they could raise a little that would help.

  • That's fantastic - perfect for the game!

  • Thanks so much! It took me a while to make, even though it's only eight levels, so I really appreciate your feedback. If I make the other parts of the game, I'll make sure to fix the cloud problem. I am actually working on two new games and am planning on publishing trailers for them, just for fun. Thanks again for playing! 😁

    Awesome! Making trailers is fun, and a great learning experience too — I hope you share your new games here!

  • I thought your game was really fun!

    The level design is very impressive. Everything feels balanced, concepts were cleverly introduced, and the challenge continued to increase.

    All the details you added were nice too, like the introduction, the idle animation, and especially the death animation (and the sound effect for that was great.)

    I think you could work on the hit detection. Some collisions with clouds felt unforgiving, like I wasn't really touching them. Shrinking the hitboxes a bit could help.

    I hope you keep working on new games!

  • Hey, thanks very much! I really appreciate it! It didn't occur to me to look beyond the file in the error message... jeez.

  • Thanks very much - I'll send that over now!

  • Good idea!

    The file won't open in any version from r389 onward. That's even if I save it in r388 and try it in 389.

    The release notes talk about invalid file names starting with blank spaces, but the file path it's missing doesn't contain any spaces...

  • Is there anything I can do to repair a project from r320?

    Construct 420.2 tells me it's not a valid c3p project. It does open and run within 320.

    The error in the browser console points to a problem with a PNG within the project (see below).

    Opening the project file as a ZIP file, I checked all the PNGs within it - the problematic file exists, and can be opened without error, as do the rest of them. If it's useful, that PNG is the first file listed in the list of all PNGs.

    Thank you for any help!

    EDIT — It won't open in any version from r389 onward

  • Ashley If I can ask a clarifying question - how important is popularity is to the feature requests? (You mention it at the end there.)

    As an amateur user, I notice that most of the most popular requests are more advanced features, or for more advanced users. Which makes total sense, since they're using the program a lot more, have more ideas, use git more often, etc.

    Currently, it seems like popularity is a factor in the decision to implement. But it means - for me, maybe other amateur level users - that I don't bother making suggestions anymore, because they seem unlikely to get votes. (Updates to the typewriter text, for example.)

    I agree with the previous commenter that with each reset, an increasingly smaller amount of users are going to repost an increasingly smaller amount of ideas from this year. More casual users are less likely to invest time in reposting. Together this concentrates the votes over time on advanced level ideas. So it'd be helpful to understand how much popularity is a factor - or maybe it's better for me to share ideas on this forum?

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  • This design makes it a bit of a hidden feature, and hard-codes an English string which isn't great for non-English users. What about a property to choose the default template name used for new instances? This seems like a good solution as templates are the feature intended to be used for determining initial properties.

    This seems like a great feature for templates regardless and definitely gets my vote!

    But I imagine this isn't the solution for getting blank tilesets from the project bar? Is it possible to make them empty by default?

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brushfe

Member since 21 Jul, 2013

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