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  • Great work! I felt the stress immediately! It's a lot of fun already and you could definitely take this idea a few directions. Some quick thoughts:

    - I think overall your point about repetition being a fear will make designing this game really fun. The mechanics are great, and you could have a blast adding variety to this. Are there drunk patrons that you want to avoid serving? Are there animations or bonuses for serving a streak of five customers (he's on fire - nba jam)? Does someone get a promotion at work and buy a round for every customer at the bar?

    - The overcooked "how many orders can you fulfill" was the first place I went for 'goal'. But you could add values to different drinks or patrons to spice that up (if a group shows up, they order three drinks at once, but you get more points if you pull it off).

    - It forgot who did what. Eventually cashier = money = green made sense, so maybe each worker having a different colour shirt would help (if this a broader issue)

    - Maybe more visual emphasis (e.g. bigger animations) on the actions besides progress bars would help the player keep track of what actions were happening, and when the action has ended.

    - After I got the hang of it, I wanted the workers to switch tiles faster.

    I hope you keep exploring it!

  • These are fantastic! I've added one to our project already. Thanks very much for sharing these, and I hope there's more quality effects from you in the future!

  • Not sure if anyone is old enough to remember the old SSi Goldbox Games? I keep wishing an updated more modern version in the same style would come out one day and was fed up and have started working on my own.

    This is such a great idea and already a fantastic improvement! Count me in for the final!

  • The layout breaks on mobile (galaxy 23 captured below)

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  • Thanks for checking!

    I've tested other browsers as well; the walk cycle animation glitch seems to only happen in Firefox.

    The camera shudder seems to be based on code, so that's sorted out anyway!

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  • I was going to teach someone a few things from this template in the Example Browser (where you lead the chickens past the foxes).

    But when I run it, there's a lot of animation and camera stutter. The character has a constant flicker when he moves, as if he's animating at 60fps, and the camera gets knocked around in a jarring way when calling the chickens over.

    Is this a result of my browser/machine? Or a common issue with the template?

  • The value is what you're checking is between 1 and 3.

    In this case, it's the variable of the text object, which is TagText.TAGorder_Text

  • You could reduce the number of events here; fewer lines of code would be more efficient to work with (maybe not the efficiency you're after though!)

    Touch: On tap gesture on TagText

    ---> TagText: TAGOrder_Text is between 1 and 3

    ------> System: Pick all TagText ... TagText Set font colour to rgbEx(0,0,0)

    ------> ... TagText Set font colour to rgbEx(0,0,0)

  • This couldn't be a smaller request (maybe that makes it easy to do?), but here goes.

    In dark mode browsers, the C3 favicon has bright pixels in the corners. Maybe a remnant of an old border?

    It's the smallest bit of polish, but it all adds up!

  • Ah true. It was a link in the manual that led me there, so it felt like part of it.

    Tips & guides -> Performance tips -> More advice -> Common mis-used events and gotchas

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brushfe

Member since 21 Jul, 2013

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