1mrpaul1's Recent Forum Activity

  • Something very weird happening in the last version of the plugin 2.4.5

    newest exported models mixing textures with previous (other model)

    tried 2.4.4

    and there is the same issue

    can you send previous version to try?

    Updated

    found what is happen

    in all models, i had texture in the 1024 resolution, but when added 512 px texture previous 1024 px textures starts to mix up with new 512 px image

    not sure is it bug or feature

  • ​Interim update, some partial fixes:

    Better gltf error recovery, instead of crashing the editor, note in the dev console the issue of loading files and throw an alert. To correct this, change the filename back to 'path', reload the project, and use a different file next time.

    Somewhat better rotation when rotating a model with skinned and non-skinned nodes. For a single axis of rotation, they will both rotate in the same way.​

    However, still, an error when rotating skinned and non-skinned nodes with more than two axes of rotation, they do not rotate in the same direction for all axes of changed rotation.

    in my game, all objects are rotating. even those that were animated in the blender by changing angle

    so, great fix, thank you

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  • I think Facebook accepts a zip too. To be honest their rules aren't very clear and in some cases are self-defeating: the requirement to put everything in a single HTML file actually makes the file size larger, due to base64 encoding, and if you aren't allowed to zip the HTML file then obviously you'll have a larger file size too. So if you can, use a zip, but a single HTML file should still only be 30% larger or so than an equivalent web export even without compression.

    yeah, strange requirements

    if zip is ok, so, the limit is 5 MB there

    really confusing

    btw,

    Ashley, you did a really great job, playable ads export works well, and exported games also work well even with effects

    I will promote C3 in the telegram channels for gamedevs

  • zipped.

    but faceboook requires HTML file, no?

    if zipped yes, my game took 1.9 with all resources

  • as i know playable ads got to be less than 2 mb, but c3runtime weight 1.5 MB or more with behaviors, and already no place for media and images

    In my case, ready HTML file weight 3.7 MB is on 2 times bigger

    So is it possible to decrease the size of the c3runtime?

  • this is what I'm usually doing.

    I have a bookmark on the start page of chrome

    when the new version arrived, I'm changing the link in this bookmark, launch it, and then download the app from there, by means of the button download on the chrome toolbar

  • Do you access Construct 3 in Chrome? What is the website you see in the address bar when you have Construct 3 open?

    I'm using offline mode

    (download as an app)

  • no matter which setting i use. stable releases or beta, construct 3 always updating till the newer version, even if it is beta.

    when updates are not critical, I prefer to stay on the stable version but seems it is impossible

  • What do you mean by 'export the wrong file'? So, I can watch out for that and try to ignore it, instead of crashing.

    any mistake in the name of the file in the path, or if you will forget to select some checkbox in blender, will make crash

    I'm saving the construct project on the separated layout, without any 3Dobjects now.

    it allows me to change the model after reopening the project if I have "wrong" model

    Because if to save the file with the 3Dobject on the screen, you have a big chance to lost your project if the imported model is wrong

  • Maybe this? It would give the angle above the ground plane.

    Angle(0, Obj1.zelevation, distance(obj1.x,obj1.y,obj2.x,obj2.y), obj2.zelevation)

    yes, it is working, thank you

  • advice me please, how to convert zelevation difference between 2 objects into angle?

  • Still can't figure out why some objects, as i see without armature, can't be rotated in any direction

    and by the way if to export the wrong file, the game still crashing when this object appears on the screen.

    or even if to type the wrong extension in the 3D object path.

    addition

    ok, got it.

    only armatures can be rotated in the plugin

    added a bone to my object, and it is rotating now

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1mrpaul1

Member since 21 Feb, 2018

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