irina's Recent Forum Activity

  • megatronx

    Hello,

    Any success on this matter?

    BR

  • nah.. its all ok... hes approach has flaws.

    basicly bullet travel distance must be replaced with something better becouse disabling units bullet and platform at destination causes that following unit overlaps it if it has not yet reached desired travel distance.... especialy if it gets pushed by another unit from behind.

  • Thanks, i'w seen and tryed that also... but its not working as it should... units still overlap eachother when in large number and are guided (moved) several clicks in the row and theres no pathfinding involved.... try my capx

    https://dl.dropboxusercontent.com/u/169390986/PUB/RTS%20project.capx

    Existing C2 pathfinding is not good for multiple units with colision.

    I have a basic idea what needs to be done... but since i am not coder i can't produce desired AI behaviour...

  • Fireche

    hi, iw tryed your approach but i still have units overlaping eachother after several clicks with larger group of units...

    please... can you take a look... am i missing something here?

    https://dl.dropboxusercontent.com/u/169390986/PUB/RTS%20project.capx

    tnx!

  • TheWrappening

    Thank you but iw been doing that for some time now and theres nothing like what i need outthere...

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  • Hello,

    I am trying for quite some time now to create units movement like in RTS games but with no luck...

    I am willing to pay someone that can produce such smooth movement.

    So that units use pathfinding but also interact/colide with eachother (not overlaping eachother and don't bounce of eachother etc.) and with other units/statics while moving.

  • hm... noone thinks this is a good idea?

  • Hello!

    I recently encountered some serious problems when using multiple behaviours.

    I noticed that they very offten colide with eachother and break the desired combination of behaviours.

    I would like to propose to Ashley and Tom to allow us to chose and set behaviours hierarchy.

    Curently we have in behaviour selection window option to move particular behaviour up or down but i did not notice any functional difference (correct me if im mistaking).

    Could you guyz set behaviours hierarchy acordingly to their defined position in units behaviour window so that second only work as long as it dont breaks the logic of the first one... and so on... and on...

    I think that would be very helpful in creating some complex behaviour combos.

    Thanx!

  • Colludium

    Omg, played the demo and.... game shuld be called " a 1000 ways to die! "

    other than that... looks great!

  • Ashley

    Please try my capx .. at 90° it counterspinns... to 0° and vice versa depending on the moition of the body.

    Is it a bug or am i doing it wrong?

  • Do you have any ideas how can i achieve desired effect (moving the body and that its parts move acordingly and interact with the solids along the way)?

    thank you!

    PS: ... or anyone else for that matter!?

  • Sisyphus

    thank you for this input...

    Do you have any ideas how can i achieve desired effect (moving the body and that its parts move acordingly and interact with the solids along the way)?

    thank you!

irina's avatar

irina

Member since 26 Apr, 2013

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