cjbruce's Recent Forum Activity

  • To clear up the miss reading of zenox98 I was not requesting an illegal copy. I was asking if there were any programs like this one. The other thing that I think you got confused about was that I wanted to know if there was anything I could do for someone resulting in me getting a full copy. Albeit crazy. I do know that getting an illegal copy is wrong and I don't want people to think that I am a bad person...

    I think you will find that the free version will be more than enough to get started in Construct 2, without needing to go to another development engine. I made my first five or so projects with the free version before feeling the need to upgrade. I didn't find the 100-event limit in the free version to be limiting, as my first few projects were coming in at around 30-50 events. The biggest reason I ended up purchasing the full version was because I loved the program, not because of the lack of features. Several of those original projects are still published online three years later.

    I recommend getting your feet wet with the free version. If you like what you have created, you can publish it using the free version. Don't worry about upgrading for now - everyone understands that most students don't have a lot of money to throw around.

  • Welcome to Construct 2!

    I recommend that for your first game, spend a month or two on it, get it minimally working, post it here, and someone will take a look at it. The whole point of your first game is to practice your game making skills. If you can't get it working after about 4 - 6 weeks, don't worry about it - just start your second game!

    For your second game, take what you learned on your first game, give yourself about 8 weeks, and see what you can accomplish. And definitely post it here.

    Lastly, don't be afraid to look at the forums and ask questions. There are many experienced C2 users here who can probably figure what is going wrong with your project pretty quickly.

    Good luck, and welcome aboard!

  • Both Construct 2 and Construct 3 already use 3D contexts and just render 2D content in to them. There is far more technical work to do to enable 3D rendering though, and right now that's not a goal of the product.

    Ashley,

    Thank you for the response, and I totally appreciate your focus on 2D. I know it isn't on Scirra's priority list, but is there enough flexibility built into the new SDK that a third-party developer could build their own 3D renderer in the layout editor?

  • X3M,

    It took me a while to realize what you are saying, but that is a really intriguing prospect. If it were possible, you would theoretically be able to recreate the 3D workflow of something like Unity with 3rd party plugins in Construct 3.

    Ashley,

    Since the Construct 3 IDE itself is web-based, is there any reason why you wouldn't be able to display a 3D context in the layout editor instead of just a normal 2D sprite?

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  • Sorry for taking so long to respond. We are an iPad 1:1 district, and I have switched over pretty much entirely from being an iOS developer to publishing directly to our website. We have a few teachers who work in construct 2, and we can come up with an idea at 5:30 am, and have a working app ready by 7:30 am to be used by the students. This is totally impossible without C2 and web publishing. Take a look at to see how this workflow works for us and our students.

  • X3M,

    Any chance that I could port Robot Rumble over to Construct 3 using a Babylon.js plugin? We are looking at options right now, and it would be nice to use some of the capabilities of Babylon (decals, etc) with the new Construct 3 IDE.

  • Here are some animated gifs of the action in Robot Rumble.

    Single-Player Robot Selection -- A player earns a star when they come in first place in a match. To earn every star, they must beat 2P, 3P, 4P, ... all the way to 8P.

    The "Bomb" Powerup:

    The "Monster Truck" Powerup -- This was picked up by the orange robot that is missing a tire:

    The "Invisibility" Powerup -- Invisible robots are not targeted by CPUs:

    Endgame Screen -- CPU robots are really hard to beat!

  • QuaziGNRLnose,

    Have you given any thought to porting Q3D over to Construct 3?

  • X3M,

    Shoot! I was really hoping to see your game among the entrants. Are you still thinking of releasing your game? I am hoping that we can get a really good bunch of C2 games in there for people to see that you can make great games in the engine.

    Also, thank you so much for tracking down the scaling issue in the controller -- we are looking forward to using C2 on the controller side as well.

  • I played it a month ago and it was quite good, the AI was impressive, did you assign their behavior with events or what ?

    Thanks for the kind words!

    The whole project is now around 800 events, but the AI is pretty simple. It uses a "greedy" algorithm with a few tweaks to make sure the AI isn't self-destructive:

    1. Determine the direction to the nearest target (enemy wheel, enemy body, or powerup). Disregard any targets that are too close to the arena edge, or are invisible.

    2. Apply torque to the wheels to turn toward the nearest target. (dot product of velocity * angle to target)

    3. Apply torque to the wheels to drive toward the nearest target. (cross product of velocity x angle to target)

    CPUs are pretty vicious right now, as they can maneuver toward you with unerring control. The computer's ability is offset by the fact that they can't pickup or launch bombs. They will, however, rush you if you have a bomb, so you have to be really careful when you pick one up.

    X3M,

    By any chance, did you end up submitting your game to AirConsole as well? I was hoping when it is all said and done with the contest, we could do a thread where folks could see all of the awesome stuff the C2 community has created for AirConsole.

  • Robot Rumble is out!

    Moderators, could you please move this to "Completed Creations"? Thank you!

    YOUTUBE TRAILER:

    https://youtu.be/bry1hOjbb3E

    DIRECT PLAY LINK:

    http://www.airconsole.com/#!play=com.nerdislandstudios.robotrumble

    Robot Rumble is...

    • fighting robots! -- Use various weapons and abilities to destroy your opponents or to shove them off of the platform.
    • fully 3D! -- Robot Rumble uses the excellent Q3D plugin developed by

    1-8 player local multiplayer -- You use your smartphone as a controller to play against others on a computer screen.

    AirConsole Game Dev Contest 2017 entrant -- Robot Rumble has already been awarded an honorable mention for the AirConsole 2016 student competition. The AirConsole team reports "We're all pretty amazed that a game like this is possible in Construct2."

    Splash Screen:

    In-game (showing 1 human + 2 computer players):

    End-game (showing 2 human + 6 computer players):

  • Hmmm. I couldn't get ondevicejoin working for awhile, but realized I hadn't set maxplayers correctly. Now I am getting duplicates of ondevicejoin approximately 1 time out of 6. In C2, I just kept track of all joined deviceids, and ignored the duplicate calls.

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cjbruce

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