Drayko's Recent Forum Activity

  • Hello, I'm using an Xbox GamePad and want to use the Joystick to control my player. I got my Left and right inputs to work, but I'm having issues with the up and down axis. I need the player to fall through a platform and I was able to get that part working. The issue that I'm having is when I walk right the player will also fall through but when I walk left it work correctly and does not fall through.

    I have played played around with it but cant seem to get it woring correctly.

    this is what I have for left and right

    And here is my Up and down

  • Hey, Sorry for the late replay.

    I got it working, I did what you both suggested but it still didn't work for me :( so I got rid of the (Compare X) Condition and instead added the Enemy to a Families folder, than added a (Player on collision With Enemies) condition, and used just the (Set Vector X) It works great now :)

    Thank you Both I appreciate it.

    Here is a pick of the code.

  • Hello, Im trying to add a knock back effect when you run into an Enemy but I cant seem to get it working correctcly. I'm using (Compare X) to tell it what side of the enemy the player is on than I add a (Set Vector X) for the knock back direction. The right side of the Enemy will work kinda of,except it wont kick the player back, instead it will only stop the player from moving forward like it's a solid wall. The left side will not work at all even when I copy and past the right side code and change the direction, the player will walk right through the enemy like its not there. not sure what I'm doing wrong.

    Please Help thank you :)

  • Awesome! Thank you so much its working now.

  • Hello, Thank you so much :)

    Are you able to send me the event sheet file you did? I must be doing somthing wrong because I followed your instructions but I cant seem to get it working correctly.

    Sorry still a lttle new at this.

  • Hello, No I do not have any gamepad or keyboard scenario added. I know it's confliting with the Keyboard Walk left and right keys because when I disable that the animation works on the Gamepad controls.

    Here is a picture of the Event and a the link to the file if needed.

    drive.google.com/file/d/1iraZkWNtQkgJ0DdiOwiV4Ax03EilcAMR/view

  • Hello, I need help with this issue.

    I'm setting up keyboard and Game-Pad controls were the charactor will have a walking animatoin and a running animation. I have it were the left and right keys will make the charactor walk, and than when you hold down a certain button while moving left and right, it will make the charactor run. Everything works on the Keybord but when I set it up on the Game Pad the run animation will only play the first frame so it look like its sliding rather than Running. I was thinking it might be conflicting with the keybord setup but I cant seem to fix it.

    Please somone help (:

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  • Thank you!

  • How do you make it so the Health bar does not exceed the max width when you add health?

    got it working so it does not exceed width when health is at 0 but when health is at max and I add health the health bar exceed the max width set. Please help

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Drayko's avatar

Drayko

Member since 23 Dec, 2017

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