anty21ro's Recent Forum Activity

  • I appreciate your support and the time you took to help me!

  • A mega-ultra-hyper-super simple and easy solution. Check it out: fileport.io/hQQWgUWHbv9H

    I'm sorry for asking to much, but could you create an example by using global variables or/and instance variables? (player.count?).

    Arrays/dictionaries are complicated for me and I am trying to keep my code simple to understand for me (even if there are more events involved). :)

  • A mega-ultra-hyper-super simple and easy solution. Check it out: fileport.io/hQQWgUWHbv9H

    Thanks a lot!

  • Hi.

    I am working on a game prototype (platformer) that can be player in 2, 3 or 4 players.

    You can control the player using arrow keys and you can switch from one to the other by pressing a button.

    I've manage to create the mechanics but I don't know how to do this:

    When a player is destroyed I want to automatically switch to the one that is alive.

    This is my attempt:

    https://www.dropbox.com/scl/fi/lbuvfddypikn9zf19vz04/PlayerSwitchExample_01.c3p?rlkey=a1p91o9zyd8l35fvf3jj0y4ye&dl=0

  • I've seen similar issues with Platform behavior in certain cases, like with slopes or moving platforms. Tweaking collision shapes or movement settings can sometimes help. Could you share more about the exact conditions?

    Hey!

    I showed the conditions in those 2 videos about the issues I encountered and there's also an example project.

    I'm pretty sure there isn't an easy fix for this.

  • It doesn't work with your example.

    I also have to fix the other issue. I should probably try using physics for this.

  • Hi.

    I was thinking to use the platform behavior for a co-op game with 2-4 players but I noticed some issues while I was testing the prototype.

    Both players have the platform and jumpthru behavior.

    1. The first issue is that when one of the players is on top of the other there is this delay when falling, is it normal? Here is the video example:

    https://streamable.com/wso341

    2. The second issue is also when one of the players is on top of the other and they are both falling, if the one on top is moving to left or right until is not touching the one on bottom, there's a moment when he looks like he's flying. Here is the video:

    https://streamable.com/om2zka

    Is there a way to fix the 2nd issue?

    It's probably an issue with the Y vector. I think it would help if the platform behavior would have a checkbox that fixes this when multiple objects with the same behavior are in contact.

    Here is the example file:

    dropbox.com/scl/fi/7rqqlw7wptj3z99sjuq3b/PlatformerTestBug.c3p

  • Hi. This is a feature of the platform. Even using native methods of polling the state of the internet connection, the answer will not always be 100% accurate.

    If you really want to find out exactly, you need to contact any source on the network, it can be anything, such as your own or public website or some service. After contacting, if there is no answer, then there is no network.

    Can you post a screenshot example of how to do this?

  • Hi.

    I am testing every X seconds if there is internet connection in a game of mine.

    Event: Every 5 seconds

    Sub-event: Browser is not online --> Create Object.

    When I am testing this on my phone, using the Remote preview, it works fine. It detects when the internet connection goes on or off.

    If I export it for Android and open the app in my phone the event behaves weird:

    If I have wi-fi enabled before I open the app, it will remember this action even if I enable/disable de wi-fi after that while the app is open and the other way around.

    Is there any other way to check for internet connection in an app?

  • I am working on World 3, the last part of Kitty Loves Birds.

    The game is already on Poki website, you can play it here:

    poki.com/en/g/kitty-loves-birds

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  • I've recently released two games on Google Play:

    1. "Escape: Underground" - dark puzzle platformer

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  • Hi. I have created a timeline animation with multiple parts.

    I have copies of this in a few places in the layout.

    I also have a player that can shoot bullets.

    I want to pause the animation of that certain hierarchy when any parts of it is hit by a bullet. I also want to enable physics with joints.

    I've tried different ways but I don't know how to do this.

    If anyone can look over this would be much appreciated!

    dropbox.com/scl/fi/gaweqf7238zhrtczmsv27/DJ_Example.c3p

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anty21ro

Member since 9 Feb, 2013

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