Hi.
I was thinking to use the platform behavior for a co-op game with 2-4 players but I noticed some issues while I was testing the prototype.
Both players have the platform and jumpthru behavior.
1. The first issue is that when one of the players is on top of the other there is this delay when falling, is it normal? Here is the video example:
https://streamable.com/wso341
2. The second issue is also when one of the players is on top of the other and they are both falling, if the one on top is moving to left or right until is not touching the one on bottom, there's a moment when he looks like he's flying. Here is the video:
https://streamable.com/om2zka
Is there a way to fix the 2nd issue?
It's probably an issue with the Y vector. I think it would help if the platform behavior would have a checkbox that fixes this when multiple objects with the same behavior are in contact.
Here is the example file:
dropbox.com/scl/fi/7rqqlw7wptj3z99sjuq3b/PlatformerTestBug.c3p