Ahr Ech's Recent Forum Activity

  • Oh, sorry. lerp is a system expression.

    From the manual: "lerp(a, b, x) Linear interpolation of a to b by x. Calculates a + x * (b - a)."

    So for smooth camera tracking, you might try System / Scroll To Position and setting X to lerp(scrollx, player.x, 0.05) and Y to lerp(scrolly, player.y, 0.05). That third value in each, (0.05 in this example) changes how fast it'll scroll. The bigger the number, the snappier it'll be.

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  • I like to put my scrollto behavior on a separate invisible object and then just lerp it's position to the players.

    I only use it if I need screenshake or want to track multiple objects, though. If you don't need those it's easier to just go through system and lerp your scrollx and scrolly values to the player (or anywhere else) directly.

  • Added some FX and an evasive slide move to my mech prototype.

  • Man, this is all looking so good! I really like your UI design.

  • Ahr Ech (I can't seem to figure out how to your username with that space in there?) - The mech suit it great. I've been playing the alpha of Reliquary on my pc and really digging it!

    Thanks, glad you're enjoying it! And Sick Bay looks awesome, great concept!

    C-7 Congrats man!

  • I took a break from working on Reliquary yesterday afternoon and most of today so I could get a prototype idea out of my system. Sort of a mech shooter thing. I'm really happy with how it turned out, so this might by my next project once Reliquary is finished!

    Monumental Wow, that looks really cool! Gonna have to bookmark your thread.

  • I use GifCam. It's a simple, lightweight little tool with with some handy editing features built in. http://blog.bahraniapps.com/gifcam/

    This looks great!

    Thanks!

  • Looking good everybody!

    Here's some Reliquary stuff I posted on Twitter yesterday for Screenshot Saturday.

  • Last week I did a second pass on inventory items and re-worked particle effects for the jetpack so that it leaves a trail now.

  • Wow, this is looking really great! Can't wait to get my hands on it.

  • but here is the thing... it will never work when scroll is at 0,0 or when crossing the origin. (scroll x=0 and scrollx = -2)

    Ah right, I hadn't thought of that. You're right then, we totally need this!

  • You can set parallax at runtime. Maybe play around with that?

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Ahr Ech

Member since 8 Jan, 2013

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