Would love to see a tutorial on the whole cliff hanging action - how is that accomplished?
It looks like the windowsill could be a jump through platform with an invisible jump through platform skillfully placed lower beneath the window. In reality the character "is walking" on the new platform, but the animation and placement looks like he's hanging on the window.
would be nice to have this feature working on my game as well.
Edit: I just tried this...it works for me lol.
RE-Edit: I did not notice there was a second page in this thread....so what he posted would probably work better performance wise.