part12studios's Recent Forum Activity

  • bump, seriously, this is very important. anyone know how this would work? I can't believe that the text object is unable to handle italicize and bold within the sentence. it just seems like this is really basic stuff. The text field is very powerful from what I've seen it do, but i can't figure out how to do it myself.

    I have a client I'm doing this for and feel pretty dumb telling them "hey i'm using HTML5 and some really cool tech, but I can't bold, italicize or underline any text"..

    Sincerely,

    Caleb

  • colin jones, yea seeing that c2 does output real code and supports js plugins, a lot is possible. It just takes someone with the capability and drive to link things up. I would love to be that person, but I am not. At least not for a month or two till me and my dev partner have some time to put our heads together and figure it out, when we have something to publish for it.

  • I do not, I haven't dug deeper yet. My question was more exploratory at this time, but I definitely have plans to get a project to the Ouya, I just wanted to be sure it was feasible to put a purchasable app out there. However, I too would love to find that link and secure it for the future.

  • Ok I'll check into those again.. i did check them out before but stuff wasn't working.. so i moved on to other things. I'll report back what I learn!

    Thanks!

    Caleb

  • Hi there,

    I was wondering if there is an effective way to be able to spawn objects and have them pair up.. here is an example of what i mean..

    imagine you have to create 10 (or 100) tanks.. each tank has a turret.. and maybe text fiend that identifies each one uniquely..

    I just can't quite figure out how i would be able to do a parent / child dynamic pairing when i create objects.. using the pin behavior is fine if you can clearly mark the objects you want to stick together.. but i'm not sure how i would us pin or any other method to make a body, turret and text fiend to group together at the time of creating these new objects from thin air.

    Thanks!

    Caleb

  • bump.. it would seem like there must be a way to add bold and underline to text in C2.

  • example:

    hi there this is bold and this is underlined and this is both

    i would like to be able to do something like this to the text object in C2.. if not that way, some other way, but i don't see any way to do it

  • hi there,

    I'm needing to make specific words / text in a text object to be bold and/or underlined.. i tried some basic HTML with <b> word </b> to see if bold worked, but it shows the commands in the text.

    if its not possible to select specific words to be bold, ho would you suggest someone go about doing it?

    I did some forum searching but nothing seemed to help.. i saw some promising leads dealing with some HTML code, but they didn't appear to be addressing my question.

    Thanks!

    Caleb

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • ok that's awesome! thanks for looking at that.. i NEVER click that button to mess with it so i never would have thought to look at what was going on there. I guess C2 likes to just try and auto-adjust? I'll be sure to always check that in the future.

    Thanks!

    Caleb

  • ok i did another test here to see if this might be something someone can look at.. the exact same problem is happening in this simple example as my full blown project..

    https://www.dropbox.com/s/7unguiia8x6bz ... e%201.capx

    notice how you you can click the back button but the tracking of these are not consistent.. the project only has this one graphic.. so i don't know what else can be controlled to make it where when i click anywhere inside this button will respond as a click action.. notice the solid color is an alpha blend.. i was thinking maybe 0 alpha pixels click "Through" while solid count, but it doesn't seem to be the case with this example.

    Any insight on this would be super helpful.. i'm working hard to get this done and this is a really silly bug i can't seem to get past having spent a lot of time trying different things to work around it with no luck

    Thanks!

    Caleb

  • the big thing to test is the back button.. everything else is working well.

    i feel like back needs to be clicked a few times..

    the images were not cropped in C2, although I have noticed that if i hightly / drag / move an image over in side of a screen, the touch detection seems to remain with where the source image is..

    in the case of the back button, it's pretty cut and dry. However in a way it does seem to be like that..

    but CampingCarl are you able to click in the middle of the "C" in back and it go back for you? i'm using chrome for my testing.. but i tested in IE11 and it does the same thing..

    Thanks!

    Caleb

  • Hi there,

    I have this project http://part12studios.com/temp/SS15/ i'm working on, but the issue is that the next button clicks great.. it's a png.. it's got alpha channel stuff going on but it seems like i can click any part of it and it triggers..

    now the back button is a mystery.. it doesn't work nearly as well.. it seems very random and inconsistent about where a click counts or doesn't count. I'm just at a loss to understand what' could be going on that would cause such inconsistent click area behavior. i would like the whole png to be clickable..

    click in the middle of the C on the "back" button.. to see what i'm talking about.. yet you can click the black on the K and it does.. and you can click stuff to the left as well.. just seems like things are not sync'd up.. some black can be clicked also and not respond.. very odd.

    perhaps there is some hidden behavior / attribute I haven't come across that can toggle "full detection" vers "only on pixels".

    Thanks!

    Caleb

part12studios's avatar

part12studios

Early Adopter

Member since 24 Dec, 2012

Twitter
part12studios has 1 followers

Connect with part12studios

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies