sooo. the design team had a lack of foresight?
And the Ouya classic controller design kinda terrible?(no arguing here, but I think all dual analog PS/Xbox controllers are terrible)
That's my impression from the article. I found it takes about 10minutes to implement a controller friendly design(per layout). Art of course takes longer.
I also must point out. it's likely the game design team doesnt have a problem with GamePop, is because your going to have play the game with an IOS/Android device. Which of course then makes GamePop's controller for Touch based game really expensive. Otherwise if they were going to use GamePop's controller they would be in the same boat of having to design a classic controller menu anyways.
Next we aren't in the same position. We don't actually have access to ODK, we have to use the browser bridge. Which means once the game works on the Ouya the game also works on the WiiU controller, PC controller and in the future maybe PS4/XOne. Where as the design team never planned for such possibility. it's pretty clear they designed there game as a touch style only..... though I never played the game.