justifun's Recent Forum Activity

  • you can check if the character is X pixels away from the ground with the "on collision with offset" action to see how far away from the ground he is.

    or you can simply make him jump again by using the action "simulate input "jump" to force him to jump again regardless of his state.

  • you can use a disable collission action on an object based on whatever condition you setup.

    or you can use a plugin like chipmunk phyics that has collision groups and prevent certain objects from colliding with others based on that group.

    for your top down game example question.

    make the water a solid object. Then if the player is next to a rock block. and pushes up (to push the block into the water lets say). you can use the "on collision at offset" action to check if there's water behind the rock, and if so, disable the collision on the water, and move the block into its position.

  • http://www.2dgameartguru.com/

    lots of tutorials on how to start making simple art.

  • so i did some tests,

    It seems that if the object is set to start on the left as its default docking location, then you try and switch it to the right side via actions it will break.

    even if you try and use the action "set dock to none" first,

    so it appears as if the action to change a docking location as an action is broken.

  • Came across an issue that I found a solution to in case anyone else was beating their head about it.

    When I export an HTML 5 version of my game and then drag the folder to my public dropbox folder (Webapp). For some reason, ONE image always seems to get uploaded outside of the images folder.

    When you try and load the index.html file, you get a red loading bar, and the console says it can't find that image.

    For some reason Dropbox is moving that image outside of the images folder (when it's clearly inside it before uploading).

    I still need to check if the desktop sync app causes this too, but it's giving me other sync issues right now.

    The solution is to simply move that image after it uploads into the images folder on the dropbox webapp. Then reload the page and you will be good to go.

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  • I'll put together an example but it was when I tried to use the runtime action to set it. However I think what's happening is that since it's already docked to the left and keep size is on. That when I try to dock it to the right it gets confused or something.

    So to repro it. Set to dock to left in the properties panel with keep size on. Then on start of layout set dock to right via an action.

    The debug screen will show a x and y position value of NaN and the object disappears.

  • I've noticed with the recent versions of chrome that webGL is disabled by default now. so perhaps its running canvas 2D.

    Try making a text box with the text set to system.renderer and see what it says. My guess is that its defaulted back to canvas 2d.

  • Update. The new 382.05 that was released on may 4th works for me now.

  • R0J0hound - Why does changing the last part of the line (animation frame to 1-sprite.animationframe) break everything if you simply change it to "set animation frame to 1"

    isnt the code simply picking any sprite that's inside the lines, and changing their animation frame?

    The code is setting the sprite to frame 0, then after it picks all of the circles inside the drawn loop, to frame 1? (1 minus 0?) why doesn't simply having "set animation frame to frame 1 work instead?

  • Update: Rolling back to nvidia driver 378.92 seems to fix this issue.

    381.65 and 381.89 = broken C2

    (windows 10 64bit creators update)

  • bigfuknpint - Uninstalling my drivers makes C2 not crash anymore, but when i reinstall them, it stops working again

    hrmmmm.

  • I'm having the same issue with C2 crashing upon new scenes and opening existing projects after the creators update too.

    I've tried both Nvidia drivers 381.65 and 381.89.

    What ultimately worked for you guys?

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justifun

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