Is there a line of code I can change that will allow the mesh trail to not shrink and disappear? so that it will stay on screen?
There's a bug, where if you change the speed at runtime of the object moving along the spine, and reverse it so that it goes backwards, it loses track of the spline as soon as it passes the previous waypoint. It wont follow the path in reverse.
I ran the example. It just forms a cross at the center of the screen, instead of scaling the box to surround the sprites.
I think the issue is that the children objects all need to have their hierarchy inheriting properties disabled, so that they dont translate/scale etc of the parent object.
Nice! Would you be able to add the ability to be able to adjust the font / box size plz?
Can't wait to see if there's something extra special for the r400 release!
So far that doesn't look like the case.
Also i've noticed that the tag name replaces the name of the sprite in the instance list once you give it one. It might be nice to have both of them eg: Player (tag 1, tag2, tag3) -UID etc instead of just the tag names
Love the new instance bar view. When dragging and dropping an item to set a hierarchy the engine crashes though. Submitting a bug report.
Can't figure out how to use this.
Are child objects supposed to stay within the bounding box parent object?
Thank you so much! These are fantastic!
The color of the box doesn't seem to change in the example file?
Congratulations! Its been a wild ride! Looking forwards to the years to come.
how do you decrypt it after encrypting it?
Can't seem to run this properly. The sliders that appear are just grey and you can't change their values etc. C3 V 244-2
I can't get the saving/loading to work. I've copied the example exactly, but no luck. - I get a console error saying "SyntaxError: Unexpected end of JSON input"
Member since 9 Oct, 2012