fredriksthlm's Recent Forum Activity

  • You can open your own project (as text files) and delete all plugin references manually. search the forum for it.

  • here you have them. for C3.

    github.com/erenertugrul/construct-plugins

  • Hi, I'm not sure that I fully understand how the memory management works. So maybe my question or thoughts are just crazy and wrong.. :)

    If I have understood the memory management correctly then everything on a layout is loaded into ram when switching into the layout, and then you also unload the previous layout. When you then go back to the first layout the same thing happens, you unload the current layout and loads the first layout into memory. (Images, sounds, etc)

    If I create a game which just two layouts, is it possible to deactivate the memory management so that you load the entire game directly on the loading screen? So you don't need to unload and load everytime. Since I guess this would avoid the delay when changing layout. And also everything would actually fit into ram just fine.

    One more detailed example is a "multi-card game" I create. Every different game uses its own layout, but the layouts contain the same stuff. (hi res bg, music, and high res deck of cards). I also have a menu screen.

    With the current functionality, everything would be unloaded and loaded every time you switch from one game into menu and then into next game. Since every game basically uses the same assets it seems "bad" to unload and load the same stuff all the time.

    I know there are some events to load and unload stuff manually, would it be good to use those in the above example?

    But as I said in the beginning, maybe I have just misunderstood this all. :D

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  • You can use OneSignal, it works great and is very easy to use. You can use chadoris plugin, or you can just use it without any plugin, since it is very easy javascript (but then you need to build the app via other builder than C3 export)

  • it doesn't exist one resolution that fits all screens.

    but just use scale outer, if you are annoyed by black borders

  • You can download Chrome 86 already. It is the beta channel. (next week it will be the stable one)

    current builds

    Stable: 85

    Beta: 86

    Dev: 87

    Canary: 87

    chromium.org/getting-involved/dev-channel

    (You can have more versions than one installed at the same time)

  • Yes, you can just read in the IG SDK.

  • 1) chooseAsync = Change context in C3. (switchAsync and createAsync you can use via js, but is rarely used in IG)

    2) For newly created games you can only create contextual leaderboards. So only use this in your projects from now on.

    3) iap is not supported in C3 plugin. Use js

    4) You don't need this, but can do it manually if you really need

    5) This is supported in the plugin, but is cotrolled by FB. Now it gives a message to share on your wall. but changes from time to time.

  • first you must create/load an ad. you can do this on start of the layout. then show the ad when you want to show it.

    remove all your variables and remove all your triggers, for now. until you get the ad to work.

    it doesn't seem like you understand trigger events

  • those banner and ads will never show.

    don't use triggers inside trigger (once)

  • I use scirras Admob plugin.

    In Android the game is paused while the ad is playing.

    In iOS the game is running in bg while the ad is playing.

    It is a bit odd :)

  • I am currently playing trough Mega Man X on SNES, I have finished three levels (doing one every other day...)

    Your game seems similar.

    I didnät get from the KS if you are creating a PC/console or mobile game?

    Are you creating the graphics on your own?

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fredriksthlm

Member since 6 Jun, 2016

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