Interesting idea, but not sure it'd fit the game.
Definitely PC, mobile development is not my idea of fun!
I'm a little confused as to where you think the mistake is, if you could elaborate that would be great, then it can be fixed if needed.
Afaik, the only mention of arrays in this tutorial is in reference to the Array data type within the JSON file, not Construct's Array object.
Thanks for the comments Tom, glad you're enjoying the blog!
In terms of scope, I have a notebook filled with all the mechanics I want to add, with plenty of space to sketch out how they might look/work. I definitely don't have a schedule, but one of the things I'm looking at in how I do things and when is based on what I can make into a tutorial. So, the dialogue system for example, as that got built it became a whole tutorial series. Because while this is a great exercise for me and something I've always wanted to do, it's also a great opportunity for us to expand the Construct tutorials section!
The 'updates' are weekly, but I can't guarantee the level of content haha seeing as like any side project, I spend varying time on it each week. But I could probably do a little video at some point to show how it's all going. :)
It depends on the style I end up going with - which to be honest is still a loong way off!
Sometimes that size with 16x16 tiles can work, (like in that gorgeous work by Raymond Schlitter) depending on how the rest of the tileset comes together. But I'll bear it in mind, I do have a list of 16:9 ratios that I could use!
You too! :D
Ha, maybe. We'll see how long it takes me to get through my stack of To-Dos! I've been meaning to crack on with an inventory system and do more research into a turn-based battle system too!
It's a little weird for us not being together in an office. But we're making it work!
Updated with working files. Sorry it took so long, the site sort of locked me out of being able to edit the tutorial!
We have done previously, in partnership with others like Newgrounds and GAMEE. But we've got nothing that scale planned at the moment.
Though anyone is welcome to join in with the Twitch Jam!
Fixed the link, thanks for letting me know!
Not right away, as I'm only really expecting me to be doing it initially. Plus it's literally for a tiny amount of time on stream! I will upload the games to the arcade if people want to play a game made in about 60 minutes though.
But if it gets enough popularity then I'll look at doing more with it!
I really need to look at Spritefont Deluxe in more detail, you've really put together a great plugin with that.
It'd be great to see how you built your dialogue system if you do get the time for a tutorial. There are so many ways of doing this sort of thing, it's nice to compare methods sometimes.
We'd love to have you on board! :)
It's not actually made it into the main game yet so I may have to make changes, but the basic version is discussed in this tutorial. :)
Member since 3 Jun, 2016
The official blog for all things Construct and Scirra run by our employees!
This blog will run alongside the ConstructTeam Twitch channel. Follow for updates about the game(s) I'm building, and random on-stream or offline happenings!