dop2000's Recent Forum Activity

  • There are a few plugins for grid-based pahtfinding, see this post:

  • Simply change your event #3 to this:

    Touch is in touch -> Set scroll Y to ( Scroll_Y + (StartY-Touch.Y) )

    And remove events #4 and #5

    Instead of scrolling the entire layout you can pin menu items to a big sprite and move this sprite up and down.

    See this post:

  • Add a variable IncorrectDropCounter

    In your Else condition Add 1 to IncorrectDropCounter

    and create a sub-event: System Compare variable IncorrectDropCounter=3 -> display text

    Don't forget to reset IncorrectDropCounter to 0 when object is dropped correctly.

  • You can add an invisible sprite to the obstacle (slightly wider than the obstacle).

    On Enemy collision with that sprite -> Enemy simulate jump.

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  • For x=1 to 50 -> Set group "???????" & loopindex Deactivated

  • In "On object touched" event you can only address one instance of this object (the one that was touched).

    If you need to control other instances, add "System Pick all Object" sub-event.

    On touched Object  -> Add 1 to score
          System Pick All Object  ->  Object set position to (random(1000), random(1000))
    [/code:2cb9uli3]
  • EskilPotet

    Those should be 4 different events, not one!

  • I tried your capx in preview mode on my mobile - it saves the snapshot to Download folder, but the JS code doesn't seem to work, even after I updated the path to '/Download/snapshot.jpeg'.

    I'm not a big specialist in Android, so I don't know what could be wrong and how to fix it.

    Maybe you need to give the app some special permissions or something like that.

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  • Your link is broken.

  • Event are ok.

    Almost definitely the problem is with the origin image point or collision polygons in "Idle" animation.

    If origin point in one of the frames is a bit lower, this makes the character to lose contact with the floor and it triggers the "Platform On fall" event.

    Use a single invisible rectangular sprite with platform behavior to control your character. And pin your existing sprite with all animations to it.

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dop2000

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