> I can see the Dictionary with every key when I reopen the .capx. So now I'm trying to understand how Construct 2 looks through a Dictionary and retrieves the key/value.
Do "Dictionary for each key" after it's loaded from local storage, and update your extras sprites.
> Also, could I have saved the unlocks in the local storage? Would that have been a bigger hassle/mess because I can see how it could.
Sorry, I don't understand what you mean. Aren't you already saving unlocked extras in the dictionary and in local storage? What bigger hassle are you talking about?
OK, I'm not sure exactly what to put after "Dictionary for each key". I made it so that the key/value system enters the "Name"instance variable/"UID". And I am able to unlock only the 1st key in my Dictionary and not the rest.
I've tried "Start of Layout" and "Every Tick". Before I didn't realize I was working on the wrong even sheet. Now this is the step I'm stuck at. Hopefully this pic works to show you what I have.