dop2000's Recent Forum Activity

  • Also check origin image point position and collision polygons for all frames/animations. This is the most common cause of problems with Platform behavior. For example, if you have different collision polygons in Walk animation, you character may appear above the ground on some frames (in "falling" state) and this may be the reason why it can not jump.

  • Did you mean something like this?

    dropbox.com/s/4orl802xp8rk5eo/FishyMovement.capx

    You might need to position the Origin image point in the center of the fish to make changing of direction more smooth.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You can replace events 2 and 3 with just one event:

    DrawOrder on created -> DrawOrder set currentY to self.Y

  • Yeah, I also don't understand your question. If you are asking how to refer to two instances of the same object in one event, you can do this with IID, for example:

    distance(Sprite(5).ImagePointX(1), Sprite(5).ImagePointY(1), Sprite(7).ImagePointX(1), Sprite(7).ImagePointY(1))

    Where 5 and 7 are IIDs of two instances.

    .

    Another trick is to use a family. Create a family with this sprite and then you can pick 1 object instance and 1 family instance in the same event and access both instances separately.

  • What you didn't show on your screenshot is that the whole Run group is nested under another event which has condition "Badguy platform is not moving". That's why it's only triggered when the badguy is not moving. So the badguy is constantly moving and stopping every other tick..

    This is wrong, just move the group out of the event 27.

  • You can always loop through the array.

    For x=0 to array.width-1
     For y=0 to array.height-1
     array.at(loopindex("x"), loopindex("y"))="rabbit" .... do something
    

    or if you want only to search at y=1 :

    Repeat array.width times
     array.at(loopindex, 1)="rabbit" .... do something
    
  • Move to top/Move to bottom actions are slow, it's not recommended to use them on every tick.

    Use "System -> Sort Z Order" instead. If you have multiple objects, add them to a family, create an instance variable and use it for sorting.

  • mOOnpunk

    If your text is static, the easiest solution would be manually inserting line breaks into it. I usually use some symbol (like "^") to mark line breaks, and then replace it with newline before displaying on the screen.

    For example:

    myText = "You have unlocked^a new quest!"

    SpriteFont set text to replace(myText, "^", newline)

  • There may be something wrong with LOS setting (distance, angle), which causes enemies to lose LOS to the player. Or maybe some other behaviors/events are interfering.. Hard to tell without seeing your capx.

  • On the Project Bar, under Filed/Icons

  • You didn't include the picture.

    After uploading the image, you need to insert it into the message using img tag:

    [img=1234]
  • Check that these objects are not set as Global.

    Run the game in Debug Mode and check if these objects really disappear (zero instances), or maybe they are invisible, or off-screen, or on invisible layers etc.

    If nothing else helps, please post your capx.

dop2000's avatar

dop2000

Online Now

Member since 26 May, 2016
Last online 11 Oct, 2026

Twitter
dop2000 has 280 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies