dop2000's Recent Forum Activity

  • You didn't include the picture.

    After uploading the image, you need to insert it into the message using img tag:

    [img=1234]
  • Check that these objects are not set as Global.

    Run the game in Debug Mode and check if these objects really disappear (zero instances), or maybe they are invisible, or off-screen, or on invisible layers etc.

    If nothing else helps, please post your capx.

  • You can do this with CSS:

    scirra.com/tutorials/1073/how-to-css-style-buttons-sliderbar-etc

    However, button is a DOM element, it may have problems with scrolling, scaling, z-order etc. It's better and easier to make a button using a sprite.

  • I assume each level is on a different layout?

    You should definitely be able to re-use the same tilemap object. Just drag and drop it from the right panel onto the layout (or copy-paste), and then change the tiles.

  • For Bullet behavior gravity is in pixels. If your ball i moving up, with gravity=200 it will decelerate by 200px per second. If moving down, it will accelerate by 200px/s.

    For Physics behavior it's impossible to say, you should experiment with gravity, density and other settings.

  • The easiest would be Bullet behavior, with gravity.

    Or you can use Physics with gravity, apply impulse to the ball at -90 degrees.

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  • I hope you didn't add "wait" into event #4? Using waits in events that are triggered on every second is a bad idea.

  • I think you need to use BBCodeText.Width and BBCodeText.Height - the width and height of text object.

    .

    TextWidth and TextHeight properties are for measuring the actual text. (for example you can stretch the text object to be 1000px wide, but if you put only one word in it, TextWidth will return 50px)

    TextWidth and TextHeight become available after a small delay, because the system needs time to render the text. You are trying to access them on every tick, and that's probably why you are getting the error. Or maybe your text is empty. Or there is a bug in BBCode addon.. Who knows :)

  • TextWidth and TextHeight are read-only properties, you can't change them.

    Did you mean "Text: set Width" and "Text: Set Height" actions?

    Also, I don't see any code attached to your post. If you are trying to attach an image, after uploading it you need to insert it into the message using the img tag:

    [img=XXXX]
  • From my experience, "Force own texture" setting can also cause ~10-15 fps drop on a low-end mobile.

    But yeah, you are probably right, its all the calculations and behaviors that are constantly using CPU. I kind of have the same problem in my game, not sure if anything can be done about it. I added an event that disables some non-essential visual features (particles, blend modes etc.) when the fps is too low.

  • Add Browser object to the project and use "Browser On Back Button" event.

  • You can pick Enemy instances by any conditions you want (you can measure distance to the turret, check if it's in LOS, compare its instance variable etc). And once you selected the suitable instance, you "feed" it to the turret using "acquire target" action.

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dop2000

Member since 26 May, 2016

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