Here you go:
dropbox.com/s/xi1l73cv8ch1s61/QuizDemo_LoadFromFile.capx
I hope this is what you want
dropbox.com/s/9rq91gsaeupjjwz/progressdemo.capx
progress = unlerp(startX, finishX, player.X)
progressPercent = round(progress*100)
ProgressSprite set width to (self.ImageWidth * progress)
There are a couple of plugins you can try, search for the word "gesture":
construct.net/forum/extending-construct-2/addons-29/c2-plugins-and-behaviors-list-42712
I think Pode's plugin can do this:
github.com/Pseudopode/construct2_plugins_behaviors
construct.net/forum/extending-construct-2/addons-29/plugin-unistroke-gesture-recog-44313
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Is this what you are trying to make?
dropbox.com/s/8zap7yuhwdb0pcb/Farming_TileSet.capx
(I didn't make this demo, found it on this forum)
A common trick is to create a family with the same object and On Drop check "if Object is overlapping Family". See this post:
construct.net/forum/construct-2/how-do-i-18/how-do-i-have-object-return-to-137948
You need to save your project as a single file (.CAPX) and post that CAPX, not the .caproj file.
Are npc and enemy two different objects or the same? What kind of game this is (top down, platformer etc)?
Please post your capx, it's impossible to figure out what's going on without it.
Look for a "crosshair" icon on the left toolbar in the Sprite editor.
Since your questions are about Construct 3, you should have posted in the Construct 3 forum:
construct.net/forum/construct-3
It doesn't have to be, it's just in this case you only need to update this field once, it's better to put it into "on start of layout".
I recommend reading this tutorial:
construct.net/make-games/manuals/construct-3/project-primitives/events/how-events-work
You need to add an event for that. Something like "On start of layout -> textbox set text to Array.At(0)"
Just try my code and you'll see that it works. Note that the variable is local (defined inside the event). It gets reset to 0 every time the event is executed.
Member since 26 May, 2016