dop2000's Recent Forum Activity

  • In properties on the GUI layer set "Scale rate=0" and "Parallax=0,0"

    It is recommended to use dt with lerp, instead of the fixed value. This way it will work correctly with different framerates. For example:

    lerp(first_value, second_value, dt*2)

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  • I don't think it's possible.

    One workaround is to add another layer with all the necessary effects, make it global and add to all layouts. On start of the layout, move all objects from 'GameObject' to that new layer.

    Adding it to all 150 layouts will still take some time, and you might need to change events which are referencing 'GameObject' layer.

  • Only 3 things can cause this problem - check image orientation in the sprite, check "Set angle" parameter on Bullet behavior, and check the action in event sheet.

  • Did you rotate the image in Bullet sprite? Compare everything with my version.

  • I made a demo for another post where I used image points for detecting the exact point of collision:

    construct.net/en/forum/construct-2/how-do-i-18/spawn-particles-on-the-point-2-59886/page-3

  • It's hard to answer without seeing your code. But why do you have 8direction on the chain? If it's attached to the character, then you can just pin it, or position it to the character (with some offset) on every tick. This way when the character stops, the chain will also stop.

  • Set "Set angle=Yes" in Bullet properties (on the left bar)

    Also, the default angle for sprites in Construct is 0 degrees, which is left-to-right. Make sure your images in sprites are oriented this way, it will make everything easier for you in the future.

    If your ship has the same image when moving up/down/left/right, then you don't need different animations. I fixed and optimized your project, take a look:

    dropbox.com/s/ob79ykr4n0rmfyn/GameZoneTest2.c3p

  • Create a bunch of layers, name them like User01-User20, only the first of them visible by default. When user wants to "create" a new layer, make the next of these layers visible.

    Deleting, inserting and moving layers is a more difficult task. For example, if layer 3 is removed, you need to move all objects from layers User04-User20 to one layer down..

  • I assume most of these files are images? You can increase Max Spritesheet Size in project properties and tick "Deduplicate images" and "Recompress images" when exporting. This should reduce the number of files.

  • Maybe some issue with your microphone? I don't know..

  • While you are holding mouse button, event 5 will pick instances, so "Else" in event 6 will not work..

    Do this:

    Or this:

  • Nice demo, but if you are posting an English tutorial, please translate variables and object names to English. For example, I have no idea what CANTIDADMONSTRUOSPORNIVEL is supposed to mean.

    Also, updating many text objects on every tick is bad for performance. It's better to make a function that updates texts and only call it when any number has changed.

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dop2000

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