I posted my project on this one gaming site and got an error telling me it had "Too many files".
Now I asked them to exempt this project from that cap since, so that is not a problem anymore.
However I'm wondering about the relevance of such a concern. My project is currently around 15mb large but has a bit more than 1000 files and more is to come. What are the effects of many files on a client?
I was also recommended to use sprite sheets, to share files for multiple objects, I presume. I don't know of such a technique in Construct, nor do I intend to rework my project. But I was wondering if anyone has suggestions towards creating fewer files in a project that just has a lot of objects?