dop2000's Recent Forum Activity

  • tunepunk , Nice, although the sprites are wondering away, not around their original position.

    Nexis717, Yep, that's what I decided to do after all. Sine still makes the sprite move in ellipses (see the second image in my previous comment), but it requires less code and looks good enough for my task.

  • Click at layout, select event sheet for it on the left panel in Layout Properties.

  • Maybe a simple bullet with gravity?

  • Cipriux

    Wow, thanks! I've been using LiteTween for almost 2 years and somehow never noticed this Seek option..

  • Here is a recent discussion with some tips on optimization:

    200 collision checks per tick is not too much, but it could be one of the reasons why your CPU is at 60%

    I suggest you test your game on an old low-specs mobile, make sure that it runs at least at 30 fps.

  • Is it possible to set tween progress?

    For example, a sprite should rotate from 0 to 180 and back, but I want the tween to start from angle 120 when layout is opened.

    In other words, I need a similar action to "Sine->Set cycle position"

  • Probably not possible.

    You can pause any playing audio and its Audio.PlaybackTime("tag") will be paused as well.

  • You can define a path - say, with small invisible sprites for each point. Use MoveTo behavior to move from one point to another. Set angle to angle(startX, startY, endX, endY)+90 when the enemy is moving to the left or "-90" when moving to the right.

    The more universal solution where enemies can walk around any solid object would require more efforts. You can make your enemy to walk around sprites (demo, capx) . But you'll also need some way to determine where the enemy should stop and turn around or descend to the floor. Maybe again put an invisible sprite, on collision with which the enemy will change direction or descend.

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  • There are a few examples of a chain made with Physics in this post:

  • It probably requires another plugin - "Timeline"

    You don't need external plugins for typewriter effect. There are literally dozens of examples on this forum how to do this with standard events.

    Google "construct 2 typewriter"

    Here is the most compact and simple method with just 1 event:

  • Please send the capx to:

    (removed)

  • irina

    "Set effect parameter" takes values from 0 to 100.

    So you need to divide RED, GREEN and BLUE you get from the canvas by 2.55:

    Sprite10 Set effect "set color" parameter 0 to RED/2.55

    Sprite10 Set effect "set color" parameter 1 to GREEN/2.55

    Sprite10 Set effect "set color" parameter 2 to BLUE/2.55

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dop2000

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