For a game is going to run to a mobile published with cocoon.io what are the best metrics to get in the debugger on my pc?
Fps = 60 16.7 ms/frame
Cpu utilisation = 60%
image memory = 12.8 mb
collisions checks = 10000 (200 ticks)
poly checks = 6000 (100 ticks)
This numbers i get so far but my game not finished yet.
So, what are the max limits for this numbers so after i publish for mobile the game runs ok?