dop2000's Recent Forum Activity

  • That shapy bezier floor, does it have a repeating pattern? You can break it into two TiledBackground objects.

    Say, one TiledBackground with curvy top stretched horizontally. And a small black square (also TiledBackground), stretched in both ways.

    Even if the curvy part of the floor doesn't have a pattern, you can crop it to something like 1280x50 and fill the remaining 250px with a tiled background black square. This will save quite a lot of memory.

  • I don't know if there are any logs, but here is something I found:

    Check Documents and Settings\{your profile}\AppData\Local\Temp

    or \Documents and Settings\{your profile}\Local Settings\Temp

    if there are folders starting with "cap*", they may contain your project files and there is a chance you can recover your game.

  • Leosa

    In theory - yes, you can probably generate levels (or rooms) randomly and endlessly. But it will be very difficult to make sure that they are:

    a) solvable, so that the player doesn't get stuck

    b) difficult enough to be interesting to play

  • Are you blackmailing me?

    Did you see the the link I posted? In one of the comments on the first page there is a working link to capx.

    If you decide to use this dialogue system, edit the xml file in the project. Either add a function to xml that will change avatar image/animation, or add a new attribute "animation_name" (this will require some changes in the dialogue events).

  • This isn't really a beginner's question and there are not so many people here who are familiar with Spriter.

    So I suggest you re-post it in "How do I" forum and also leave a comment in the Spriter plugin post:

  • Here is a good way to change animations for a platform character (screenshot from someone else's game):

  • Try this:

    Keyboard Shift is down 
    ----------------> player set Platform maximum speed 100 
    ----------------> player set Platform jump strength 100
    Else 
    ----------------> player set Platform maximum speed 50 
    ----------------> player set Platform jump strength 50
    [/code:17ght881]
  • See this post:

  • Behaviors and instance variables are building blocks of any C2 game. You need to read some tutorials.

    https://www.scirra.com/manual/86/behavior-reference

    https://www.scirra.com/manual/73/instance-variables

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So you are doing Save, then cutscene, then Load? In this case Load will restore all variables to saved values.

    You can add "No Save" behavior to some global object, create an instance variable on that object and use it instead of global variable. It will not get reset after Load action. Or you can save that value in Local Storage.

  • Global variables are not reset when you change layouts. They can be reset either with "Reset global variables" or "Load" action, or maybe another value gets assigned to this variable somewhere in your code when the game exits from the cutscene.

dop2000's avatar

dop2000

Member since 26 May, 2016

Twitter
dop2000 has 279 followers

Connect with dop2000

Trophy Case

  • 10-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • x5
    Popular Game One of your games has over 1,000 players
  • x2
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x3
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x14
    Great Comment One of your comments gets 3 upvotes
  • Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

30/44
How to earn trophies