ArcadEd's Recent Forum Activity

  • I used Airpush early on in one of my games. Compiled with phonegap, through eclipse. I quickly removed it though, the amount of spamware it installed on the users device made me uncomfortable. Maybe they have gotten better, but when I couldn't stand to have my own game installed on my device, that's a problem :).

    Anyway, there is the Construct 2 SDK, from what I understand, a plugin could be made to support any of the companies with their own sdk.

  • There was a forum post about this not too long ago. If I remember where, I will post it.

    If your grid area is going to be that small, I would be lazy and just make invisible sprites, and when you click on it, have it spawn the block :). Invisible sprites still register collisions, like touches and clicks.

    My math isn't great either, I'll see if I can find that post.

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  • Is the origin of your block in the center of it?

    I'm not sure on your math. You are basically dividing by 32 and multiplying by 32 (those 2 offset each other). Unless I am not remembering my order of operations :).

    Based on this: round((Touch.X-16)/32)*32

    Lets assume Touch.X is 59

    ((59-16)/32)*32

    ((43)/32)*32

    (1.34375)*32

    43

  • You mean like using Mask.ImagePointX and Mask.ImagePointY ??

    For example if it's imagepoint1 your would use Mask.ImagePointX(1) and Mask.ImagePointY(1)

    Is that what you are wanting?

  • OK, that example works. I still can't get mine to work. My designer is working in b4.

    It's not super important right now. Once I can scale the image sizes in either construct or spriter, then it would be nice :

  • ,

    I just created a blank project and dragged in your Monster example.

    https://www.dropbox.com/s/cprbtrjxt0qd298/spriter-test.capx

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/2e25b2ac-4a14-4734-9629-60e1c3f79d5c/2013-07-16_1059.png" border="0">

  • Tried it, I realized I hadn't updated the plugin a while, so I went ahead and did that as well.

    Thanks.

  • lucid

    I've had spriter for a while, but I'm actually trying to put it too use now in my latest game :). A few things:

    1. When I drag/drop the SCML file into Construct 2, it's big. I wrap selection and resize, but it's the same size in game as it was originally. Is there a way to resize it in Spriter?

    2. When my graphics designer created all the animations as separate projects. Is there a way ti put all the animation together in one project after the fact?

    3. When I import into Construct 2, I still get all the pieces stacked on top of each other, latest spriter (b4) and latest C2. I tried save as new version in spriter as well.

    Thanks.

  • I assume you mean like how Minecraft uses IDs for each of the items in the game? Probably the best thing to do is learn Arrays and how they work in construct. Then you can create an arrays with info on each ID.

  • Just change the Sprite to the Family.

    https://www.dropbox.com/s/80yc5xkoz5lty7h/clickdestroy-family.capx

  • Shouldn't happen that way, it should only delete the tile you click on.

    This example I just created a square sprite, copy and pasted it a few times. Added the mouse object.

    On Object Click - Destroy

    https://www.dropbox.com/s/nr9isqh6daea8vr/clickdestroy.capx

  • I'm not really sure how to explain, but here is an example.

    I have 4 objects named Row1, Row2, Row3, Row4.

    Is there a way I can, for example, set X of my player based on something like this.

    GlobalVar = 3

    Player Set X to row & GlobalVar

    And it would return row3

    Just curious if it's possible, if not I know there are a few other ways to accomplish what I want. Thanks.

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ArcadEd

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