Remember, Random returns a FLOAT value, so Random(100) could be 1, 1.323423, 1.233, 3, 99.39324324, etc.
I just tested with a Text object, and button. On button click set text to int(random(100)) and it get a random first number every refresh.
Would really need to see your code, or a demo of it happening.
There is a behavior you can add to sprites called drag and drop. When you click and hold (or touch and hold) a sprite you can drag it around as fast as you want. Not sure if that will help you.
Did you try the drag and drop behavior instead?
California
I guess it does have similarities to Plants vs Zombies at first glance, in game the resemblance to PvZ is pretty minimal.
Thanks for looking out though. We'll make sure we made changes if needed.
It is paid, of course.
Mobango.com
Opera Store
FILLED-. Thanks
That's not uncommon. One of my apps on ipad has 300 impressions today and 0 clicks. Same app on iphone has 330 with 4 clicks.
Did you click to include the playstore in the Cocoon compiler?
<img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/47bc9b4f-f7e6-47df-9acf-4bb8e662296a/2013-07-17_1931.png" border="0" />
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I don't see any white lines when I run your capx. I just see the line where the backgrounds meet up, since it's not a seamless background.
You can try making your layout width a bit larger, and creating the next background a bit out of the window frame.
Yup, been seeing this all day. By the time I finish writing a reply, my session has expired.
Member since 3 Jul, 2012