ArcadEd's Recent Forum Activity

  • Updated the first post with links to each episode

  • I don't ever really use the Launcher app, so I can't really say. I can say I have very rarely had issues with CJS unless I had a plugin installed or was using a feature in C2 not supported. This sounds like something that might only actually function when not in the launcher. I would email for some help. If you can provide them a CAPX, I think it would help.

  • Yeah, testing in the launcher will show Ludei's leaderboard. You need to test the built APK.

  • Yeah, to make the layout by layout loading to be usable, we need a way to show a loading bar between layouts.

  • You probably want to use Unity.

    For motion capture, Poser Pro Game Dev can do it with a kinect and imports into Unity.

  • This week is going to be a little different and we not 100 percent sure how it's going to come out. We were asked to do a Q & A session with a university in Kent, England that is using C2 to teach their Game Development course.

    We appreciate all of the amazing feedback. I have also been in contact with Ashley and he has agreed to be on the show as a guest as well. We are working out those details now

  • I went into it in great detail here

  • There seems to be a few pixels of "play" that needs to be considered too. I had 4 sprites that were 256x256 it would not put them in a 512x512 sheet. However, if you make them 254x254 then it does. I saved a ton of memory usage in my last game by looking over the exported sprite sheets and finding places I could optimize this.

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  • Well, doesn't 3 64x64 images take up less video memory than 1 128x128?

    64x64 = 16kb

    128x128 = 65kb

    So it's actually doing it the most efficient way for video memory, right? Or am I wrong?

  • I would also post this info on the github https://github.com/ludei/Construct-2-plugin Click on issues and post it there. They seem to check there most often.

  • -Add option for lock proportions when rescaling images. If you have an irregular in dimensions image like 460x 234 and you want to half size or 3/4 size it, you need a calculator. Ideally, the Resize Image Canvas tool could have the functionality to do math in conjunction with the locked proportions. So, in the dimensions mentioned above, one could put 460/2 or 460*0.75 on the Width field and get the desired result on both dimensions.

    Yes please! Plus everything else.

  • I have the splash screen removed already. As you can see in my Hungry Hal game on google and iOS (https://www.scirra.com/construct2/games/hungry-hal). I am able to use a custom loading layout instead. I posted a video about it on facebook a few months ago.

    IMO, the cost was very fair for not only having the splash screen removed, but that by having it removed allowed for a custom loading screen. Plus, I have the option to remove it from any of my projects from now on.

    With that said, yes. I have been a supporter of Ludei for several years. There were ups and downs but it was always the best solution for my projects. I just hope official support comes back to C2.

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ArcadEd

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Member since 3 Jul, 2012

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