ArcadEd's Recent Forum Activity

  • I've been getting really good support from Mopub, I'm going to reach out to them after the holidays and see if I can crack why I only have 30-40 percent on interstitial as well.

  • I think what they are referring too is when the fullscreen ad loads, there is a moment where the user can click X button to close the ad before it fully loads.

  • I don't understand, why for web developers? That article isn't related to web, they use the wording "Pages" which could also mean layouts, screens, etc.

  • Found this on the Mopub forums today.

    https://twittercommunity.com/t/fill-rat ... tion/22350

    Interesting.

  • Haha, that's great stuff man, I love it.

    New episode has been recorded and I'm sure it will be up soon.

    Holidays kind of slow things down.

  • I should mention I have an event that reloads/refreshes full screen ads every 60 seconds so I always have one loaded when I am ready to show it.

    I think one of the issues with Mopub right now is how little we seem to understand how it all works. Since it was bought by twitter, I know they are doing a lot of work on the website to improve things in 2015. Here is hoping.

  • I never realized it was the no backfill thing. It's why I try to add in several networks to get my fill rate up. I recently added in mnectar into my rotation. They reached out to me to try them and have been really helpful in helping me understand the process and how mopub works in general. I'll let you know how it works out.

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  • I've never gotten good fill rates with Full screen ads regardless. I use the mopub marketplace most of the time now. Fill rates vary from 20 percent to 80 percent depending on the game.

    I'm still trying to determine the best way to do FS ads and which services to use.

  • Thanks Ashley,

    I found the sound that was causing the error. Once I removed it, everything worked fine.

  • Yup, when I set Preload Sounds to No, it starts up just fine. Now to figure out which sound it is haha.

  • Thanks Ashley,

    I will look into that.

  • I recently exported Hungry Hal to html5 and when I attempt to play it on my Ipad in Safari I get "A problem occurred with this webpage, so it was reloaded." The page then tries to reload a few times.

    Chrome iPad - Crashes, closing chrome

    Same error on Desktop version of Safari

    Runs fine on Chrome on Mac Desktop

    Has anyone seen this before? Any ideas how to find out what the issue is?

    Seems to work fine on all non apple devices.

    URL http://www.elf-games.com/games/hh

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ArcadEd

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