Mikal's Recent Forum Activity

  • Cursed Jewels is my favorite so far, nice board, a little complexity, gives a feel for developing mastery for the board layout and skills. Nice work.

  • For leaderboard, there's a paid plugin that supports leaderboard under the Playfab cloud service (which will probably be free for you to use, since it only starts to cost $ when you hit the big leagues and are monetizing.)

    Playfab is here:

    https://playfab.com/

    Construct2/Construct3 Master Collection plugin is here (paid, but it has a ton of included plugins.)

    https://www.construct.net/en/forum/construct-3/plugin-sdk-10/construct-master-collection-en-139046

  • A little plug for this new IDE, I've used it to release a new addon/plugin recently. It was very nice to use, good docs too (check those out before use, they will answer a lot of questions.) Certainly makes addon development more streamlined and focused on the coding that actually matters: features for your addon vs dealing with c3 addon details (proper formatting for aces, language json, where to add function definitions for actions, conditions, etc.) The developer is very responsive also.

    Recommended!

    Here's the addon I made with it: https://www.construct.net/en/make-games/addons/228/gamesparksminimal

  • Nice work, very clean art style and looking forward to see what happens with your challenge. In the end you can bundle them all and make a Wario Ware style uber collection of games. Keep up the good game dev!

    One thing I suggest, create a framework for global / cloud high score which you can easily add to all of your games, it will keep folks playing to try to get on the leader board and once you have the framework you can add it quickly to each game.

  • This plugin was made using the new c3IDE tool, which really helps streamline C3 plugin development. Kudos to piranha305 for devloping the tool.

  • https://www.construct.net/en/make-games/addons/228/gamesparksminimal

    GSM requires knowing the details of the Request Type and Data (JSON) to be sent with each request and also parsing the response / messages sent back. It only has a few actions, but they can be used to make a variety of the available GS requests with properly user formatted request type and JSON data sent.

    To see the details of the available request types and data to send, look at the gamesparks-functions.js source code available in the GS JS SDK available here: https://docs.gamesparks.com/sdk-center/javascript.html

    You must have a GameSparks account and project to test. Set apiKey and apiSecret to GS object properties in the example before testing.

    For debug, make extensive use of browser console to review messages and responses between client and server.

    If you are starting fresh w/ cloud game services and C3 runtime, I recommend Playfab and the Master Collection instead of using this plugin.

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  • Updated FunkyQuad w/ expressions for vertex X,Y and actions to individually set X, Y.

    construct.net/en/make-games/addons/224/funkyquad/0-5-2-0

  • Nice work! Going to test it out.

  • Experimental plugin, likely to change.

    https://www.construct.net/en/make-games/addons/224/funkyquad

    Draw FunkyQuad with arbitrary vertices, but funky texturing. Funky texturing is due to a quad being drawn as two triangles in C3.

    Contains one action which allows for arbitrarily setting the vertices of the FunkyQuad plugin.

    Does not have the actions/animations of a Sprite, not a Sprite replacement, but can create some interesting effect.

    To draw a triangle, create a degenerate FunkyQuad (set two adjacent vertices to be equal.)

    Possible additions (add comments if you have others.)

    • Overlap condition check.
    • Z Elevation (when SDK is available.)

    For more interesting information on why there is funky texturing, see: http://reedbeta.com/blog/quadrilateral-interpolation-part-1/

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  • Thanks for the update! Will definitely be helpful to convert to c3runtime (of course with a lot of additional work, but it's really nice to have the templates.)

  • The site you included states that it's for Construct 2, not Construct 3.

Mikal's avatar

Mikal

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Member since 22 Apr, 2016

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