For an example demonstrating how to get started, see the domElementPlugin template in the C3 plugin SDK download.
You are basically creating a DOM side script with functions to call via DOM messaging from your worker side script.
You can, but you will likely need to use JS scripting and greenworks.js to do it. The Greenworks/Greengrinds plug-ins do not support UGC.
github.com/greenheartgames/greenworks/blob/master/docs/workshop.md
So, you will need to rely on 3rd party Greenworks js library and node files, but that case is true for the C3 Greenworks plug-in also.
Yes, I think so. I remember a while back (a year or two ago), I was helping someone with Greengrinds and they also were using the auto cloud.
Check out this documentation, you should be able to use nwjs / nwjs plug-in to save data to disk and use the automatic steam cloud sync (auto cloud) to save the files to the steam cloud.
partner.steamgames.com/doc/features/cloud
Develop games in your browser. Powerful, performant & highly capable.
I see, well with 3DObject, you can certainly create a plane with a texture. However, it will probably have the usual transparency issues seen on 3DShape billboards. Another alternative I have seen people using is Sprite with 3D mesh.
Great work, looking forward to furthering developments already mentioned elsewhere (hierarchy most specifically.)
Another vote here for expressions in the template field.
alastair
Yes, though I wonder why not just use the native 3DShape for something simpler like billboards?
I am working on the bounding box / z-height in future versions, working to solve this.
Thanks, I will take a look this week.
Not sure I understand what you mean, can you send the Spine project and c3 project with an example?
algiz13
Two issues:
- Use the node name ('root.001'), not the mesh name, I may need to change this ACE description since it now uses node name instead of mesh name.
- The set mesh material had a typo 'create_wooden' should be 'crate_wooden'.
algiz13 - please see the latest version on itch, there was a fix done around materials on models that don't have animations.
Member since 22 Apr, 2016