Procedural cloud generation effect. Ported from the 'Dissecting Tiny Clouds' blog post (see documentation for link.)
Dropshadow for sprite. C3 conversion of CHRISROBS C2 Dropshadow effect.
Expose more Greenworks Steam cloud APIs to nw.js and Electron SDK V2 (1.15.2: supports Greenworks v0.20.0 for NW.js v0.98.0, Steamworks SDK 1.60)
Cleave sprite along arbitrary center point, with skend amount and power.
GameSparks API Minimal implementation for c3runtime.
Draw Quad with arbitrary vertices, but funky texturing.
Parallax Mapping using depth map
Pass background if Alpha mask outside range, with InvertMask option
Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Reflect background on the X axis with gradient fade.
Skew/bend image (vertically) by given pixels with variable exponential along vertical. Great new angle capabilities and fixes added by skymen.
Member since 22 Apr, 2016